Home |
Past columns |
Illuminator by E-mail |
XML |
Illuminated Site of the Week
What do Korean, Interlingua, Lithuanian, and now Italian have in common? That's right -- GURPS Lite for Fourth Edition has been translated into all four! What, this entry's title wasn't a big enough clue?
Just in time for SJ's trip to Lucca, we've got the Italian GURPS Lite 4e version 0.9 posted on e23. There are still some tweaks to be made -- for one, we need to add a few names to the "provided lots of translating help" list:
Pier Luigi Rocco
Mario Tani
Fabio Milito Pagliara
Marco De Stefani
Alessandro Noviello
Paolo Barberis
Ambrogio Di Renzo
Andrea Minini Saldini
Thanks folks!
Despite the last few details we need to fix, we're happy to bring another language into the fold, and especially now, while SJ is getting to see beautiful Italy first-hand.
So if you're in Lucca this weekend, stop over to Lucca Comics and Games Convention and remind SJ to get pictures of something other than booth babes!
-- Paul Chapman
Warehouse 23 News: Like Cybertech. Only Squishy.
Mother Nature did a pretty good job, sure, but nothing's perfect. From disease to genes and all the inbetweens, if breathes, pulsates, or grows, it's probably in GURPS Bio-Tech.
Monica and I left Austin on Sunday morning, bound for the Lucca Comics and Games Convention in Lucca, Italy. We're looking forward very much to the next week! There will be net; I expect to post reports and maybe even a photo or two.
-- Steve Jackson
Your friend the Computer, in its infinite wisdom and benevolence, has decide to spare you. This time. Probably because the queue to get killed is full at the moment. Anyway, your friend the Computer has outlined your tasks in Paranoia: Sector Zero. Better hurry. Queue's getting shorter.
If you're reading this on Sunday 29 October, ask yourself: did you get all the clocks?
Actually, if you're reading this any time in November, you may want to ask yourself that question anyway. If you're like me, there's a display on the stereo that still hasn't been corrected.
Since 1966, most Americans have been adjusting their clocks back an hour in the fall. The "magic moment" is 2am on the last Sunday of October. Or rather, it was. In 2007 and thereafter, we'll be "falling back" at 2am on the first Sunday of November.
The National Institute of Standards and Technology has the full story, and some nifty links to more information on Daylight Saving Time.
-- Paul Chapman
You've read the novels, you've experienced the RPG, now play the board game! Play two, in fact. If you find you can't get enough fantasy goodness from A Game of Thrones: The Boardgame, there's always the A Game of Thrones: The Boardgame - A Clash of Kings Expansion.
October 28, 2006: Illuminated Site of the Week: My Afterlife In Pictures
Happy Hallowe'en, though it may be less happy with the pictures from Ghoststudy.com keeping you up nights. Some of these photos are obvious fakes, some ask you to stretch your imagination (and eyesight) past the breaking point, and some . . . well, every good ghost story requires a little bit of belief, right? -- Andy
Warehouse 23 News: Weapons Of Mass Fun
Classic Battletech: Total Warfare (or How I Stopped Worrying and Learned to Love the 30-Foot Tall Humanoid Tank of Mass Destruction) updates and polishes an already awesome set of rules into something above and beyond the call of awesome. Post-awesome, perhaps.
The new edition of GURPS Ultra-Tech is supposed to go to the printers Friday, and frankly, it doesn't look like it will make it, but the delay won't be huge. This is supposd to be a January release . . . okay, at this rate, late January, but still January.
We've been engaged in text cleanup for the past couple of weeks, and in a 240-page book full of gadgets, vehicle designs, and Cool Techie Stuff, there's a lot of detail to make consistent. Big thanks to Nikola Vrtis, who not only caught a lot of things in the process of creating the index and marking the cross-references, but suggested many good fixes. And more thanks to author David Pulver and line editor Sean Punch, for quick and useful responses to a hundred or so instances of "Huh?" all coming at once.
-- Steve Jackson
PS: Seeking Kenneth Peters
Steve Jackson Games is about to owe GURPS Ultra-Tech co-author Kenneth Peters some money and some comp copies! However, his last known e-mail address is now bouncing. If you are Kenneth, please get in touch with us! If you know Kenneth and have been in touch with him over the past month or so, then we would appreciate it if you could either let him know that SJ Games is looking for him or share his current e-mail address with us (tz . . . 66@ea . . . .net is the address that bounces, so if that's the only one you have, you can't help us).
-- Sean Punch
Warehouse 23 News: The Amazing, Incredible, Uncanny, Expansion
Are your munchkins just not super enough? Fear not, brave citizen! Like mutagenic ooze to a baby turtle, The Narrow S Cape is guaranteed to increase the super quotient of your Super Munchkin games by at least 400%!
This is the latest release from Steve Jackson Games, now (or very close to now) on the shelves of a game store near you:
Super Munchkin 2 - The Narrow S Cape
There comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. So run away! And laugh! It's time for – the
Narrow S Cape
.
With 112 cards to enhance your Super Munchkin game,
The Narrow S Cape
is much more than just this season's favorite fashion accessory! It teems with new villains like the contemptible Cheese Wiz, Gothzilla (with earthquake-causing platform boot action!), and the Ratwoman. And lest you feel overwhelmed by villainy, this expansion also features new items, new Powers and a new Class: the Brain!
Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman with the Trampoline! Survive the Two-Hour Monolog because you were Raised By Armadillos! And flee from Shaenon K. Garrity's fearsome Foot and the unfortunate, mind-controlled Too Much Coffee Man!
Super Munchkin 2 - The Narrow S Cape
. . . the newest super-expansion for the bestselling Munchkin series.
112 cards in a tuckbox.
Stock #1445,
ISBN 1-55634-755-3.
$17.95.
GURPS Bio-Tech
The Future is Alive
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best – she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it – death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!
But it's not just about the future.
GURPS Bio-Tech
includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.
GURPS Bio-Tech
also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a a living starship on its way to colonize an alien world!
Say goodbye to your old body. Have you upgraded your genetics this year?
This is the second edition of
GURPS Bio-Tech
. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.
240 pages. Hardback.
Stock #01-0103,
ISBN 1-55634-752-9.
$34.95.
-- Paul Chapman
Warehouse 23 News: A Little Knowledge Is A Dangerous Thing
A lot of knowledge will get you killed. To that end, your friend the Computer offers the Paranoia: Little Red Book. You don't have to buy the book, of course. You don't have to keep breathing either. Don't make your friend the Computer chose for you.
October 25, 2006: What Did Andrew Need The Rubber Bands For?
Last weekend, I headed over the Fort Wayne, Indiana, to attend the Alliance Open House. Much schmoozing was . . . schmoozed, I guess, and games were played -- King's Blood and Cowpoker, as well as playtest sets of Munchkin Cthulhu and Evil Ted.
Of course, the main reason for attending was to talk with the attending retailers, which I did. The folks behind the game store counters are a smart bunch, and it's always good to get their point of view, on both my wacky ideas and the industry in general.
All in all, it was a great event. But the "weird point" (kind of like the "high point," but with strangeness) was when Andrew Smith of Alliance walked up, and demanded my spare rubber bands.
"So, what are the rubber bands for?" I asked.
"Paul, don't you know by now not to ask such questions?" he replied, and away he went.
They were likely just for packing some loose card decks up. But after seeing the look in his eye, you never know . . . .
-- Paul Chapman
Warehouse 23 News: Go On, Cow. We Dare You.
HeroQuest: Imperial Lunar Handbook - Volume 2 doesn't contain much information about bounding over the moon, but it covers the people and culture of the Lunar Empire quite nicely. This is probably for the best, as those Lunys probably wouldn't appreciate it if your livestock used their goddess as a hurdle.
Even if you don't think you want to make a Cylon jack o'lantern, any site named Evil Mad Scientist Laboratories is certainly worth a look!
Few things can be described as "intimidatingly cute." The Here Be Monsters: Plush Gargoyle is one of those lucky few.
Remember the story of the Canadian contract whose meaning turned on a comma?
Here's a new twist, as reported in the Globe and Mail. Because Canada has two official languages, the contract was also translated into French, and the French copy was also signed. The French text, not surprisingly, has different punctuation, and the losing side in the original case is now arguing that the French version should control. Their spokesman called the ambiguity "one of the advantages of having two official languages."
(Editorial comment: This is why it's sheer madness to write laws, contracts, and so on in "multiple originals" in different languages. If one version is not defined as controlling, you've accomplished nothing but to create a bonanza for con men and lawyers.)
-- Steve Jackson
As if the Honor Harrington: Saganami Island Tactical Simulator weren't fun enough in its own right, the game also comes with a CD containing ebook versions of the entire Honor Harrington series by David Weber! This news is worthy of more than simple rejoicing. This deserve superjoicing.
The FDA has hardened its ban on the importation of that hazardous, drug-laced substance . . . Vegemite.
No, really. This is what our tax dollars are protecting us from. Read the whole story at the (Perth) Sunday Times. Interestingly, the ingredient which got Vegemite banned is strongly recommended - by a different agency of our government - as a dietary supplement for pregnant women. Here's the CDC page on folic acid.
Well, that just gives me another reason to want to go back to Australia someday. I like Vegemite.
-- Steve Jackson
Warehouse 23 News: Can't We All Just Get Along?
If we could manage to bring together the two most opposing groups of people on the planet, then maybe there's hope that we could put aside war and hatred and live together in a blissful utopia. We speak, of course, of pirates and ninja. Help start the process of understanding our differences and overcoming them without the use of destructive (though extremely entertaining) violence by buying a Yin/Yarr T-Shirt.
A favorite feature of the print version of Pyramid was the Q&A columns with GURPS' great guru, Dr. Kromm. We've resurrected the idea in the Fnordcast, and we're calling for your questions.
Hop over to the forums, and submit those inquiries into Infinite Worlds, worries on weapons, and musings on meta-traits to "Dr. Kromm's Lab Questions." We'll pull them together real soon now, and you may hear the answer in an episode of the Fnordcast in the very near future.
(Yes, the next episode is being worked on as we speak. I'm shooting for the end of the month.)
-- Paul Chapman
Warehouse 23 News: Knowledge Is Power
Spaceships help, though. From rules to stories to reasons to blow people up, Attack Vector: Nexus Journal #1 is an excellent resource whatever your Attack Vector.
Further progress on the invisibility front. Read the AP story.
Warehouse 23 News: It's A Complicated Kind Of Magic
Messy memory mechanics making mages mad? Maybe Big Eyes, Small Mouth d20: Advanced d20 Magic will mitigate the migraines.
Yesterday was not a good day for me. I was the victim of an assault and robbery in my own neighborhood - though not, I believe, by neighbors! This area needs more policing than it gets. It seems to be drawing predatory visitors, and yesterday the dice came up badly for me.
Austin EMS arrived quickly and took good care of me - and one of the EMTs turned out to play In Nomine. It's a small world, and we're everywhere. That was very cool. I spent a few hours in the ER, and was discharged.
Nothing irreplaceable was lost and, depending on doctor's advice, I may be back at work soon. Obviously, I can type . . . The pain meds make me sleepy, though, so I won't be typing TOO much till I'm off them.
My thanks to everyone who has already sent good wishes. I'd been looking for a few real days off before the Italy trip, but this was not the right way to get them!
-- Steve Jackson
Warehouse 23 News: My Chummer's Got A Secret
The shadows live and die on their secrets. Your campaign works much the same way. Maybe it's time to invest in a little protection, chummer. Help spread some fear and paranoia into your groups with the Shadowrun Gamemaster's Screen.
October 18, 2006: Yet Another Reason We Love The Net
Because it makes it possible for us to read reviews of a book of random numbers.
Vampire? Check. Wolfman? Check. Sorcerer? Check. Frankenstein? Feel like your World of Darkness is missing something? Maybe Promethean: The Created can help.
Check out Anders Sandberg's Warning Signs for Tomorrow. The graphics, while spiffy, are just the hook on which he hangs a very interesting essay. And he links to two of my favorite online comics, but you'll just have to read that essay to see which two.
-- Steve Jackson
Warehouse 23 News: Love Is Like A Fish
Wet, scaly, and it tastes best when it's raw. Something Positive fans will likely recognize the Love Koi Baby Doll shirt. For the rest of you . . . why haven't you been reading Something Positive? Go! Enjoy! And then come back and buy this fine shirt.
A few days ago, Howard Tayler (Schlock Mercenary) was in Austin to speak at a computer convention. So we got together, made some evil plans, and playtested some games. It's fun to have a friend over for games. It's even more fun when the friend is dropping in from Utah!
And since Howard is now one of the few, lucky, talented webcartoonists who is supporting himself and his family with his work, I'd be shirking my duty here if I failed to say "Look at the Schlock stuff right here in Warehouse 23." We will get more, and Schlockiness will rule supreme!
-- Steve Jackson
Fall's here, and it's possible to work on the landscape without actually collapsing and dying with the trowel still in our hand. We went to the Native Plant Sale at the Lady Bird Johnson Wildflower Center and picked up a lot of sage, native grasses, and flowering perennials. They'll wind up around the new office. Butterflies were everywhere at the Wildflower Center - here's a shot that Kira took.
Warehouse 23 News: Well, You'd Be Angry Too
Picture it. Your entire species does the bidding of a sleeping race of super-beings for a thousand years, only to have your patron race kicked out by a smug Earther and his boneheaded bimbo? If you're wondering what else is bothering the Shadow servants, we suggest Babylon 5: The Drakh.
Well . . . no.
But the creator of the stories behind GURPS Uplift is part of the genius-level cast of this new History Channel show. The ArchiTechs will send teams of engineers, designers, and visionaries to create instant "high-tech think tanks" to solve real problems on very tight deadlines. The first challenge: skyscraper firefighting. Sounds . . . interesting . . .
-- Steve Jackson
Warehouse 23 News: Kids Radiate The Darndest Things
ps238: No Child Left Behind is the third collection of comics about a school where the kids fly, teachers have X-ray vision, and wedgies are truly atomic.
October 13, 2006: Illuminated Site of the Week: Shotgun
You can have it next time, if you follow the rules. -- Suggested by Nicholas Vacek
RuneQuest. You know it, you love it, and as luck would have it, we carry gobs of stuff for the world of Glorantha. Lead on brave adventurer... your quest awaits!
Arr! I thinks he'd get hisself some o' th' stuff at Lost Mountain Clayworks. I was grinnin' at th' spiffy jugs for yer spirits. Then I got to th' bumper sticker at th' bottom o' th' page, an' I larfed out loud.
-- Evil Stevie
The jokes are terrible, but at least the book is worthwhile. Find out just how blessed vampires can be with Vampire: The Requiem - Circle of the Crone.
October 11, 2006: Yes, Indeed, The Coolest Whiteboard Ever
. . . and I'm not just saying that because he used it to roll marbles around.
Watch the video here.
-- Steve Jackson
Warehouse 23 News: Oops! We Found Adventure!
Ever had an adventure that started with you falling through a roof? How about falling through a roof while you're walking through an empty desert? Kooky enough for ya yet? Dungeon Crawl Classics #32: The Golden Palace of Zahadran has the details.
will be searchable online, free, until mid-November. The Royal Society's information site says:
"The archive contains seminal research papers including accounts of Michael Faraday's groundbreaking series of electrical experiments, Isaac Newton's invention of the reflecting telescope, and the first research paper published by Stephen Hawking.
The Society's online collection, which until now only extended back to 1997, contains every paper published in the Royal Society journals from the first ever peer-reviewed scientific journal, Philosophical Transactions in 1665, to the most recent addition, Interface.
Warehouse 23 News: Can You Keep A Secret?
Goodman Games can't. Not about the world of Etherscope. Nope, there's all these deep, dark, secrety secrets and they drag 'em out into the light for all to see with Mysteries of the Occult. It's like raiding someone's diary, only without that pesky morality getting in the way.
Bob Tucker passed away Friday, October 6. He was 91, approaching his 92nd birthday.
He had more than 20 published novels and a number of short stories to his credit, but Bob was best known as a science fiction fan. He was one of the organizers, and is sometimes credited as chair, of the second World Science Fiction Convention. He coined the name "space opera," and "tuckerization" has become a general term for the practice of dropping friends' names into fiction. Friendly and outgoing, he was greatly in demand as a convention guest.
Here's the SFWA memorial page.
-- Steve Jackson
Warehouse 23 News: Perhaps We Should Start The Beginning
Any beginning. Go ahead, take your pick. There's twenty to choose from in Dungeon Crawl Classics #29: The Adventure Begins.
This is not a regular help-wanted announcement. Normally, before we invite applications, we post a specific job description. (Which doesn't prevent people from writing hopeful little "I have no experience but I learn fast" letters.) But we do try to make it clear what we are looking for.
At the moment, though, we need SOME kind of help in the area of print buying and production management. Monica is seriously overloaded. But there are several different ways we could divide up the work, so all we're really sure of is:
- This is, absolutely, an Austin-based job. No would-be telecommuters need apply; sorry.
- We would consider half- or 3/4 time, but we'd prefer a full-time employee.
- Both literacy and computer literacy are required.
- We can train in our procedures, but we're not willing to start from the ground floor. If we make an offer, it will be to someone who has significant experience in print buying, print SALES (which is the flip side of print buying), or management and scheduling of print projects.
- Enthusiasm for games is a plus; editorial skills are a plus . . . but not enough of a plus to make up for lack of experience in the core work area.
- Likewise, serious Quark skills are a plus, even though we are definitely not talking about full-time production work.
- Proofreading and filing are both involved. If you are not detail-oriented, you will hate this work for the little time that you keep it.
If you're interested, send an e-mail to sj@sjgames.com, with the subject "Print Buying." Your resume should be pasted into the body of the mail so I can read it without fooling with attachments. If you cannot figure out how to do this, you do not qualify for a position in that department anyway.
I will respond immediately, rather than collecting and analyzing two weeks of resumes before reading any of them, so you'll have some idea where you stand quickly.
-- Steve Jackson
Warehouse 23 News: More Misdirectional Mayhem
Two players not enough? Really, is it ever? The more the merrier, so grab two more dungeon-diving dates and get a real game of Dungeon Twister going with the Dungeon Twister: 3-4 Player Expansion.
Once upon a time, we would occasionally visit the University of Texas gaming club with playtest stuff. We got some good feedback. (Longer ago, I was a member of that club. Even longer ago, I was NOT a member of a gaming club at Rice, because no such club existed. That has been remedied.)
At any rate . . . I don't seem to have contact information for the UT club any more. But we still have games to playtest. And as I was writing myself a note to call UT and track them down, I thought:
I have a better idea. I'll write an Illuminator and invite ANY university gaming clubs in the Austin area to contact me at sj@sjgames.com.
So there it is. Talk to me, folks.
-- Steve Jackson
Warehouse 23 News: Stones And Stones May Break Your Bones
But words will gut ya if you're not careful. Hey, with a name like Stupiduel, were you really expecting things to make sense? You guys aren't paying us enough for that.
October 6, 2006: Illuminated Site of the Week: Prophet Senses Tingling
For a site called The Mind of James Donohue, there's certainly a heavy concentration on Aaron C. Donohue, psychic extraordinaire. But he (that is, Aaron) is so much more: a remote viewer, a healer, a prophet, a man with an odd way of spelling magician. The site also points out Aaron has found thousands of skulls. Huh. While James discusses the history of the Great Lakes, Aaron ferrets out the truth behind Lucifer, the Russian plot to blow up the moon, and the most horrible events of 1783. It's one of those sites with links to the unexpectedly adult, so caution is advised.
-- Suggested by Anonymous
Great Wall of China!
And what would we all do, if tomorrow they actually got this working? Read the CNN story.
Warehouse 23 News: Xeeeaow! Phtoom! Suhuvat!
Sure, there's no air in space, so there's no way to transmit sound, so you'd never actually hear all those laser beams and explosions and shrill screams, but forget about all that stupid physics junk! We're here to have fun, and fun means two things: Onomotopeia and Mag Blast!
No, this is not an obituary, though that's probably in the offing.
The word in the blogosphere is that Wilson - who, with Robert Shea, wrote the "Illuminatus" trilogy that inspired me to create the Illuminati game - is dying. Childhood polio has caught up with him. He's been living in a hospice, selling his possessions on eBay, and is out of money. His friends and admirers are asking for help.
Rev. Ivan Stang's appeal has the details.
-- Steve Jackson
Warehouse 23 News: Killing Is Their Business
And business is, well . . . that's kind of a long story. In fact, it's 160 pages long. All the details of how the Word of Blake Jihad is affecting the once proud (and profitable!) mercenary forces of the Inner Sphere can be found in Classic BattleTech: Mercenaries Supplemental Update.
October 3, 2006: Time Flies When You're Having Fun
We just had an incident that brought home how long we've been doing this game-publishing stuff.
I'm pulling together a stack of representative GURPS books to ship to Lucca for the exhibit at the comic fair. They want publication dates. I'm all for that. They'll have good bibliographical labels.
Except . . . even though we do keep archive copies, and our print buying records go back for decades, sometimes we don't have a copy of every single printing of a book. And sometimes you open up a print buying folder and find that apparently it was last referenced by hamsters. At least, that's the best explanation for the every-which-way-and-backwards state of some of the files. Actually, most of them are darn good, but Murphy says that the one you want will be the one that got hamsterized.
So we just spent the last 45 minutes trying to figure out whether the first printing of the third edition of GURPS was in 1988 or 1989. It was one or the other . . . Okay. Monica finally nailed it. 1988. The first printing had the cover with the type in silver ink.
-- Steve Jackson
. . . is a science fiction novel written almost a decade ago by Connie Willis. Ever since then, I've been hearing how excellent it was, and telling myself that I really ought to read it. That and dozens of others.
Last week, I saw it on the library shelf and, of course, checked it out. In both senses. It proved to be a wonderful book. Perhaps a bit slapstick at times; there is a great deal of almost falling into the river, actually falling into the river, and being bossed around by loud-voiced women. But there's a point to it all. Willis offers us a perfectly reasonable explanation for why Our Heroes can be professional time travelers yet woefully ill-prepared for the past, as well as for why very smart people might approach a mystery by looking at each other, blinking in confusion, and thinking "The butler always did it in the stories, so he's our main suspect." It also offers a most satisfactory ending. I was smiling for quite a while after I finished.
To Say Nothing of the Dog will have to go into my own collection now, and I can recommend it to all fans of intelligent time-travel stories. That link goes to Amazon, for those who don't have a neighborhood bookstore.
-- Steve Jackson
Warehouse 23 News: Once, Twice, Three Times A Superhero
You asked for more powers. Well, buster, we hope you made room in the pantry, because Palladium is here to deliver with Heroes Unlimited: Powers Unlimited Three. With 133 new things for your supers to super with, you should be kept nice and busy.
October 1, 2006: In Nomine Infernal Edition Auction
We don't normally post auction announcements in the Illuminator, but then again, we don't normally have auctions this nifty - a copy of the limited edition Infernal version of the In Nomine core book. This hardcover volume sports a black faux-leather finish with a red foil design. The interior is full-color, to better show off Dan Smith's stylish artwork.
And if that weren't enough, the volume has been autographed by both Steve Jackson and the author, Derek Pearcy.
So if you're a rabid In Nomine fan - or perhaps looking for the perfect Christmas gift for the In Nomine fan in your life - take a look at the auction and see if this is something you can afford to pass up:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=140036279096
-- Shadlyn
Need a piece of prime real estate for your fantasy campaign? Perhaps you should peruse the fine offerings inside Masterwork Maps: Strongholds and Sanctuaries. Or not. You could go it alone. But don't come crying to us when some wily hobbit trades you a bogus deed for your +7 Pants of Liquid Deflection.
|