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March 31, 2005: Just Be Careful Who You Interface With

The body's own electrical field could be used to carry a signal to transfer data just by touching a device . . . or (for instance) when you shake hands with someone else. Now you can be your own network! Read the Taipei Times story.

Warehouse 23 News: Wanted: Able-Bodied Soldiers

Mythic Vistas: The Black Company details the world of its namesake novel series by Glen Cook. Be you a fan or your everyday d20 gamer, you'll find something to sink your teeth into. Over three hundred pages of background, rules, and general mayhem await. Do you have the guts to join The Black Company?

March 30, 2005: Lost In Space?

Not with this 3-D Star Map of the area near Sol (at least until you get past Altair).

Laser etched into optical glass by Bathsheba Grossman, it's both incredibly geeky AND pretty. Her other sculptures include enlarged metal castings of gyroids, a four-dimensional 120-sided die (in metal and optical glass) and optical etchings of protein formations.


Warehouse 23 News: Forget The Stars, Think Of Homecoming!

Show your illuminated school spirit for the Secret Masters' alma mater with the IOU (CTHULHU) Baby Doll shirt. That's CTHULHU, as in the College of Temporal Happenstance, Ultimate Lies, and Historical Undertakings. Not to be confused with that tentacle guy.

March 29, 2005: Trivial Notoriety

What have we here? Apparently the Secret Service Affair has been deemed worthy of inclusion in the 90s Trivial Pursuit set!

We are boggled.
[card front] [card back]

Warehouse 23 News: Dead Men Call No Bluffs

Dead Hand is a lot like normal poker, except when it isn't. When it is, it's exactly what you expect from a deck of playing cards. When it isn't, it's not what you expect at all. For now, concern yourself with where it is and how to obtain it. Which is here. How convenient.

March 28, 2005: So That's What We're Doing

Next time you need a memo in a hurry, and don't especially care what it says, try this nice Automatic Memo Generator from yourdictionary.com, and proactively leverage cutting-edge communication techniques to optimize your time-benefit ratio so you can get to the beach sooner.
-- Steve Jackson

Warehouse 23 News: Computer Required. Lamp Optional.

Ever wished you could bring a unique, personalized map to the gaming table every session? No? Not ever? Oh. Well . . . then find someone who has and tell them about Dundjinni. A high quality map is just mouse clicks away! If you're into that sort of thing, of course.

March 27, 2005: Von Neumann In Your Kitchen

A British scientist has had what might be a world-changing idea . . . build a "rapid prototyper" that can replicate itself, a piece at a time, and release it to the public domain. In the end, he hopes, everyone will have their own home autofac. Ultra-Tech readers will know what happens next . . . Read the Spacedaily story.

Warehouse 23 News: You're Not Cleared For This Shirt

Move along, citizen. There's nothing to see here. There's certainly not a Steve Jackson Games T-Shirt to buy. And we most definitely will not say fnord. Good day, citizen.

March 26, 2005: Welcome, Thomas

Our newest Warehouse 23 employee is Thomas Weigel. He has been roleplaying since elementary school at around the time everyone thought he was "outgrowing" Let's Pretend. His mother is very proud, and suspects nothing. He can be found online at this perfectly normal page. There is nothing else interesting about him, and you suspect nothing, either. Everything is under control.

Warehouse 23 News: Elf Braaaaaains . . .

All Flesh Must Be Eaten: Dungeons and Zombies is just what it sounds like: dungeon diving with the living dead. No shotguns or chainsaws here, pal. Just you, your broadsword, and your guts. Do what you need to with the sword, just try to keep the guts inside your body, okay?

March 25, 2005: Illuminated Site of the Week: All We Need Now Is An Ice Planet

Illuminated Site of the Week: Or bugs . . . zillions of 'em. Or perhaps a canyon filled with mutant cockroaches. Plustech, a John Deere company, has taken us another six-legged step into the future with their Walking Forest Machine. See the specs, see the history, but most importantly, see the videos (11 MB worth, mind).

-- Suggested by Tim Pollard

Warehouse 23 News: Dear Diary

Today was so lame. Jimmy turned me down for prom. I totally forgot about that English assignment. And worst of all, I broke a nail when I had to stake the cafeteria lady. Oh well. At least I have my Buffy the Vampire Slayer: Character Journal.

March 24, 2005: Au Revoir, Michelle

Over the past few years, Michelle Barrett has taken Warehouse 23 from a reasonably functional direct-mail department to a busy and efficient online store. Now she's looking for new horizons . . . going back to Seattle to go to school. She'll be helping out on a contract basis, as time allows, but she'll still be missed. Her last big project was to make sure that her assistant, Cyndy Westrich, was ready to step into her shoes. And she is. Things will go well.

Good luck, Michelle, and thank you for everything.
-- Steve Jackson

Warehouse 23 News: Hold Out For Hero

Truly larger than life, it's the Hero System RPG. Start a tale of barbaric fantasy with Fantasy Hero - The Valdorian Age, dive into the modern day mean streets of Hudson City: The Urban Abyss, or create a heroic universe of your own. Either way, you'll be gaming 'til the morning light.

March 23, 2005: e23 Wants Your Opinion

Your humble servants at e23 would like your opinion on a simple question about what kind of graphic look you like better on our GURPS Fourth Edition PDF products. All you have to do is bop over to e23.sjgames.com/poll/poll.html, look over the two samples, and pick the one you like better. Please take a moment and check it out.

-- Scott Haring

Warehouse 23 News: Bored? Game!

Tired of the dungeon grind? Need an adventure for ages 10 and up? Want a huge box full of components? Return of the Heroes is the game for you! Or you can send dwarves skyward with My Dwarves Fly. Kids 10 and up get to play that one, too. Careful . . . they may just win, and then how will you face your gamer buddies?

March 22, 2005: Wow, Have I Got Lists

I am delighted and abashed at the response to my request for place-name lists. There was all KINDS of good stuff out there, and what I could not find, the power of the mass mind did. Over 100 responses so far . . . and not just the same four lists 25 times each, but some really interesting ones. Thank you, everyone!
-- Steve Jackson

Warehouse 23 News: Land Of The Rising Evil

Sure, we could take the easy route and make a naughty tentacles joke here, but we're above such things. Instead, we invite you to check out Call of Cthulhu: Secrets of Japan. See for yourself what horrors Japan has to offer. Besides collectable monsters. For something a bit more domestic, try The Stars Are Right.

March 21, 2005: Needed: Place Names

A project I'm working on would be much advanced if I could get my hands on some simple text-formatted lists of real-world place names . . . one name per line. You'd think this would be easy, but I haven't found useful lists online. So before I set someone to typing from hardcopy sources, I'll ask for help. I could use, among other things, lists of:
  • Present-day nations
  • States of the USA
  • Provinces, states, counties, etc., of any other nation
  • Cities and towns
You get the idea . . .

If you have such a list, or can point me to one online . . . I'd appreciate it! sj@sjgames.com.
-- Steve Jackson

Warehouse 23 News: Living Dead Game

Want to know what evil lurks in the heart of Vlad? Vampire: The Requiem - Rites of the Dragon is a autobiographical tale of Dracula's descent into darkness. On the other side of the coin is Nomads, the definitive guide to homeless vampires in the World of Darkness.

March 20, 2005: Recuperating

The GTS Trade Show crew returned in triumph last night. Tired triumph, but you take what you can get. (Except for Sean Punch, who courtesy of US Airways only made it home this afternoon. Nothing like a 24-hour delay in your flight.)

I unpacked and reorganized for a while in the morning, took an afternoon nap . . . and was awakened by hail. Serious hail, on the last day of winter in Austin. Lots of hailstones, ranging from marble-sized to as big as our Munchkin Dice (woo, go me, product mention!). So I ran out in bare feet with umbrella to get some of the sprouting tomatoes under cover. Cold. And that umbrella took a beating.

Overall we were happy with the show. The retailers were very vocal about the way GURPS Fourth Edition has been going for them. The word Munchkin was often heard. And the demonstrations of SPANC went very well. All told, woo hoo.

But next year we'll probably stay someplace else and take a rental car to the show, if it stays at the same casino. The Riviera is just as bad as you've heard . . . rooms, food, service, all far worse than the Orleans, where the GTS had been for years. My own top gripe . . . they charged us an extra $3.81 per room per night, as a special "energy surcharge" to recover their "increased utility costs." Meanwhile the exterior of the hotel continued to be lit brilliantly . . . coming right past the curtains at night and interfering with sleep.
-- Steve Jackson

Warehouse 23 News: What's Better Than A Giant Robot?

An army of giant robots! Unless they're trying to kill you, of course. Silver Age Sentinels: Emergency Response II pits your silver age supers against a deadly mechanized menace. Tri-Stat and d20 powered heros in spandex collide with the greatest threat Empire City has ever faced. Cool, huh?

March 19, 2005: Andre Norton

Andre Norton, author of many science fiction and fantasy stories - including the Witch World series - has died after a long illness. She was 93. Here's the Miami Herald obituary.

Warehouse 23 News: It's Got Its Eye On You

And the mage. And the cleric. And the thief. Which is a pity, because he had been looking forward to backstabbing something all day. The Plush Eye Tyrant is as cute as it is deadly. We do, however, recommend you invest in blindfolds for it. Lots of them.

March 18, 2005: Illuminated Site of the Week: Bless My Soul

Illuminated Site of the Week: The New York Stock Exchange has NASDAQ, so why shouldn't soulXchange have a little unhealthy competition? We Want Your Soul has a counteroffer for that wispy, meaningless little contrivance that's holding you back from all your dreams.

-- Suggested by Roy A Kubicek

Warehouse 23 News: Aiyeee!

Cthulhu as Elvis! Cthulhu in plastic! Cthulhu as a MiB! He's everywhere! Aiyeee!!!

March 17, 2005: We Would Like To Thank The Academy . . .

And, of course, it's an honor to just be nominated. Yesterday, the ballot for the latest version of the Origins Awards was announced at the GAMA Trade Show, and we were pleased to learn that we picked up six nominations: The final voting will be conducted by the Academy of Adventure Gaming Arts & Design, and the awards will be announced at Origins 2005, June 30 to July 3 in Columbus, OH. One additional award – Game of the Year – will be voted on by the general gaming public online in the weeks before the convention and will also be awarded at the ceremony on July 2.

Warehouse 23 News: Softcore Dice for Hardcore Roleplayers

Nothing says "help, I'm a huge gaming geek" quite like a plush d20. Well, we've got 'em. Red, blue, white, and black . There's also a purple d4. Throw 'em, hug 'em, use 'em for a pillow. Heck, you can even roll 'em if you want. Oh, and there's Plush Caltrops. Buy those, too.

March 16, 2005: At The GAMA Trade Show . . .

And keeping very busy, yes indeed. Giving away copies of Munchkin Dice, as well as the limited-run BLACK Munchkin die and the "Step-And-A-Half" card that is the 2005 Munchkin promo. Hmm. Those JUST came from the printer and I bet we have not announced them or showed you the picture. So we'll do that, but probably next week when we can scan a card back at the office . . .

In other news, we really liked our rankings in the newest edition of Comics & Games Retailer. It looks as though end-of-the-year GURPS sales really powered us up . . . we were ranked second, behind only D&D, in unit sales for RPGs. We were third-ranked publisher in "piece share," a score that lumps together all of each publisher's titles. Both these are all-time high ranks for us. Happy happy.
-- Steve Jackson

Warehouse 23 News: Agatha's Antics Attract Alliteration

While it's debatable whether 13 is unlucky, Girl Genius #13 is nothing but trouble for Agatha Heterodyne. Whenever she's not trying to get herself killed, someone else is happy to do it for her. For those who prefer things in economy sizes, be sure to check out Girl Genius Book Three, which also comes as a hardcover.

March 15, 2005: And Now, GTS

. . . and our entire Senior Staff is out of the office. Viva Las Vegas. Austin is in capable hands, but if you want a management decision this week, HAHAHAAAAAAA!

I mean "Kindly expect certain delays."

Those of us who survive the week will be back next week. Yes, that would follow, wouldn't it?
-- Steve Jackson

Warehouse 23 News: Kicking Butt Since 1954

Make way, Cthulhu. Stand aside, Balrog. The King of the Monsters is here, and he's one bad monster. Get on his good side by buying a Plush 50th Anniversary Godzilla. It might not be a bad idea to buy a Plush Miniature Rodan or Plush Miniature Anguirus. Just in case The King gets in a bad mood . . .

March 14, 2005: Redmond A. Simonsen

died last week. He should have been at GDC telling huge audiences what had gone into his last super-hit computer game. Instead, he died in obscurity, one of too many talented designers who never made it into the digital field at all. But it's especially galling to lose RAS this way, because he was one of the founders of our hobby, one of the people who made adventure gaming work, and he was good. He understood both game design and graphic design, and he made his graphics serve and enhance his gameplay. If he had been doing computer games, the field would have been richer for it.

I only met Redmond once, and it was just last year. His creative career had been in New York City. He had retired - retired? he was only a decade or so older than I am! - to a little town in Texas. He showed up at a convention where I was speaking. We had a short talk. I was disappointed. This was one of my worshiped-from-afar heroes, one of the people who had created the hobby that is both my career and my favorite pastime. He was pleasant, witty, restrained. Restrained? He was tired. I had expected Redmond Simonsen to sparkle and flash. He was pretty nearly used up.

But we exchanged cards, and I made a note to myself: "Simonsen within driving distance!" I had some vague idea of contacting him if I ever got the funding to do a really big project, one that would need more of the Mad Old-School Skillz than I could bring to bear. That won't happen now.

Greg Costikyan had the good fortune to work with Redmond for many years. There's more on RAS in Greg's blog. Read his previous entry too, both for itself and for the sad context . . . Greg summarizes the talk he gave at the GDC and explains why the computer game business is booming and the hobby has all gone to hell. Had he possessed the unfortunate prescience to know who he'd be eulogizing in a few days, he could have added "It's all gone to hell because people like Redmond aren't making the games."
-- Steve Jackson

Warehouse 23 News: You Are What You Kill

Lions and tigers and bears, oh my! And oozes and zombies and demons and wyrms and - well, you get the point. So get the book! Advanced Bestiary is filled with the one thing that brings every d20 campaign together: rules for monsters. Don't just read a monster manual. Write one.

March 13, 2005: A 40-Hour Layover

. . . more or less, is what Chris and I get between GDC and GTS. The plane landed in Austin less than an hour ago. We take off for Vegas, along with several other staffers (those who haven't left already) Monday afternoon.

GDC went well. I got to say hello to several old friends, and made a couple of new ones. And, in the words of Dilbert, many mighty meetings were held. I think some new partnerships, and eventually some cool games, will be coming out of this.

Plus I got to see a demo of the Unreal 3 engine. Wow.

But right now I'm going to eat a late dinner and fall down.
-- Steve Jackson

Warehouse 23 News: In Cyberspace, No One Can Hear You Shop

Reach out and impregnate someone with an alien parasite with the Alien Facehugger Plush Replica. Randomly throwing this at people will make you very popular. While you're at it, get the Alien Chestburster Plush Replica. It's sure to be the talk of any dinner party.

March 12, 2005: Report To The Stakeholders

Last year I did a "Report to the Stakeholders" for 2004, assessing the way 2003 had gone and looking forward to the coming year. It was well received, so I did it again, and you can read the 2005 version here.
-- Steve Jackson

Warehouse 23 News: No Guts, No Galaxy

Hanse Davion made his move on House Kurita in 3039. But were you there? We thought not. You can catch all the highlights in Classic BattleTech: Historical - War of 3039. On your way to the front lines, be sure to check out the Classic BattleTech: Mercenaries Supplemental. Never hurts to have a little backup . . .

March 11, 2005: Illuminated Site of the Week: That'll Learn Ya

Illuminated Site of the Week: The path to salvation is through knowledge, but where to find that knowledge? Gnostic Media can give you a good start, and if they can't they have plenty of books, videos, and links to pick up the slack. Conspiracies, Santa Claus, the myth of Moses...but not the flat-Earth theory. That'd be silly since there never was one.

-- Suggested by Jared

Warehouse 23 News: This . . . Is My Card Game!

Good, bad, we're the ones with the cards. The cards to the Army of Darkness Card Game, that is. Shop smart and pick up a copy today. We promise they're not inked in human blood. Really.

March 10, 2005: They Won't Get Many Wizards That Way

The Israeli Defense Forces apparently consider D&D players undesirable recruits. Though either the reporter or the translator apparently didn't know the difference between D&D and LARP, so from this it's difficult to tell exactly what the IDF is worried about. Maybe they're not sure themselves . . .

Warehouse 23 News: Increase Your Gothic Visi-Bility!

No namby-pamby moping about in black clothing, pondering existential quandaries, and sipping fancy European coffees. No sir, you're ready to cleave your foes in twain and drink their blood. And the Goth Baby Doll Shirt is just the warning label you need to keep those depressing posers at bay.

March 9, 2005: Super Munchkin Happiness!

The Super Munchkin auction on eBay looks like it's going to come in at just about what we needed to bring in to cover that nice Flash system. Many thanks to all the bidders. But just in case there are Munchkin fans out there who missed the earlier announcement and don't know what we're talking about . . . follow the Previous Illuminators link down there and look at the one for March 4, and click the eBay link if YOU want to be the one on a Super Munchkin card!
-- Steve Jackson

Warehouse 23 News: The Gloss Is Always Greener With Master Series Paints!

Okay, bad joke, but it got your attention, right? As long as you're here, take a look at the Pro Paints: Master Series. They have every color in the rainbow and a few we think they made up.

March 8, 2005: Scheduled Maintenance

This Wednesday, March 9th, at 7:00 PM Central Time we're going to take the main web server down for a little scheduled maintenance. It should only take ten minutes, but pretty much all our public web services (including Warehouse 23, Pyramid, and JTAS) will be unavailable during that time.

Thank you for your patience.

Warehouse 23 News: What's The Big Idea?!

Why, it's a game from Cheapass Games, of course. The Big Idea: More Cards! is an expansion for that very game. More cards means more ideas! More ideas means more fun! More words mean more sales! More sales mean more ideas! More more more!

March 7, 2005: On The Ground In SF

The trip to San Francisco was uneventful. The "Mobile Games" presentations (that is, games played on wireless platforms) will be Monday and Tuesday, and the GDC proper starts Wednesday. So here we are with a list of events that sound interesting . . . and a stack of manuscripts to read during the slow parts. We can hope that every single panel will be a solid hour of jaw-dropping thrills - well, it MIGHT happen - but then again, this may be my ONLY chance to catch up on the stack of manuscripts before the GAMA Trade show . . .

Top one in the stack has been fun to look at . . . the Fourth Edition version of GURPS Prime Directive, from Amarillo Design Bureau. There will be finished copies of this one at the GAMA show, thanks to ADB's Print On Demand press. We've got to get one of those things, one of these days . . .
-- Steve Jackson

Warehouse 23 News: A Fool And His Money . . .

Not that we mean you, of course. Any money spent at Warehouse 23 is money well spent. No, friend, we refer to Jacob Marley, Esq., a deviously fun game about loaning in London. So please, spend your real money so that you might shuffle some fake money. We've got real loans to pay!

March 6, 2005: Off To GDC

Sunday at noon, Chris Maka and I head off to the Game Developers Conference in San Francisco. It should be fun and interesting, but it's absolutely a business trip. The main goal is to find publishers interested in working with us to get some of this 25-year collection of great games into digital form. A secondary goal is to listen very carefully to the presentations about online gaming, so that UltraCorps and (ahem) Certain Other Projects can avoid making old mistakes. I'm sure we can find some new ones!
-- Steve Jackson

Warehouse 23 News: I Roleplay Dead People

Even monsters need monsters to fight. The World of Darkness: Antagonists solves that nicely by providing you with creatures for your players that bump in the night to bump off.

March 5, 2005: Illuminated Site of the Week: . . . Because Some Of Our Stuff Will Wig You Out

Illuminated Site of the Week: Educate-Yourself takes a very widely holistic view of health matters. Sure, bioelectrification, sound therapy, and colloidal silver all have their place in a properly advanced regimen of personal care, but the thwarting of Sinister Forces cannot be neglected, either. One cannot have good health, after all, if the genetic New World Order includes such things as power lines, suppressed cures, and rampant bioterrorism.

-- Suggested by Anonymous

Warehouse 23 News: War. War Never Changes . . .

But characters do! Larger than life characters need larger than life levels. Warcraft: Shadows & Light gives your Warcraft characters everything they need to go toe-to-toe with the likes of Thraal, Jaina Proudmoore, or even Malfurion Stormrage. Including stats for those three.

March 4, 2005: Be A Munchkin!

The next Munchkin game we release will be . . . Super Munchkin. Kill the super-villains, grab the super-gadgets, stab your super-buddy. You know the drill.

Here's the John Kovalic illustration for the cover. He is an evil, evil man and we have much munchkin love for him.

As for what's on the cards . . . heh. It could be YOU.

Remember last year when John went to WarpCon in Cork and earned a great amount for charity by auctioning off appearances on three Chez Goth cards? We did it again. Three card appearances brought in a total of 4,500 euros (around $5,000 at the time) for Irish children's charities. Words cannot express how NEAT it feels to be a part of that.

Now we're going to do something almost as neat in a different way. We're going to auction off three Super Munchkin appearances for a NON-charity purpose that is definitely a Good Cause . . . because it helps us in our Evil Munchkiny Plans. Come hither, listen, and I shall explain . . .

Many of you have told us that Munchkin should be a computer game. Not to mention Chez Geek. Believe me, we agree. And Kira and I have already started working on a couple of Flash things that will make you smile. Someday.

But Flash development requires a BIG monitor. Or maybe two monitors. No kidding. Those of you who have built Flash projects know what I mean. For the rest of you, let me just say: Hairy interface. Many controls. Need much virtual space.

SO. The purpose of this auction is the Monitor Fund. Proceeds will go directly toward buying at least one BIG monitor. Which may someday end up displaying, in Flash, the images of the auction winners as part of a COMPUTER version of Super Munchkin. And thus we come full circle.

So what are we auctioning off? Three separate lots. Each one consists of:

  • YOU, caricatured by John Kovalic, on your chosen card from Super Munchkin, which of course means you have to get . . .
  • An advance playtest set so you can pick a card (using this to play with your friends is fine; just don't go posting the info on the net!);
  • six copies of the finished game (retail value $24.95 each), so you can spread them around and make your friends REALLY jealous;
  • Steve and John's autographs on one of those copies, and
  • Your name in the rules so you can PROVE it's you.

The auction is running now on eBay here .

Yes, you can buy one of these as a gift, but the person you give it to will need to write us a letter accepting the "honor" . . .

PS - Don't be scared off by the amount the cards brought in Cork. Those were for CHARITY. These are merely to help the evil schemes of the Illuminati, and we expect the winning bids to be much less (yet hopefully enough to put that monitor on somebody's desk). So if it sounds like fun, go bid!
-- Steve Jackson

Warehouse 23 News: Few Things Inspire Like A Nervous Breakdown

With friends like Igor, who needs enemies? Matt finds his muse the hard way in Dork Tower #29. You could almost feel sorry for the poor guy, watching his life fall apart, if the whole situation wasn't so side-splittingly funny. There's also the usual array of Lethargic Lad, Dr. Blink, and Snapdragon extras.

March 3, 2005: e23 Has Ratings!

The promised rating system has been installed in e23. You can only rate an item you've bought, and of course we only know you bought it if you're a registered buyer. You can even change your vote (by clicking on the stars on the product page) if you change your mind, or if the product is revised. Ratings are displayed on the product page, and in the search results, too. When we get enough ratings logged to be statistically significant, we'll list our top-rated products on our What's Hot! page, right alongside our top sellers.

That's e23, getting better every day just for you!
-- Scott Haring

Warehouse 23 News: Give Me Steam!

Girl Genius Book Two Hardcover. In which our heroine makes things, breaks things, runs about in her underwear, and talks to a cat. Did we mention that it's in hardcover? It's in hardcover.

March 2, 2005: Apologies To Sir Arthur

The story I was thinking of yesterday was not by Asimov, but by Arthur C. Clarke, who is (at the moment) better known for predicting, and thus basically inventing, the communications satellite. My thanks to Matthew Hasselbacher, who was not only the first to correct me but provided detailed bibliographical information. The short story in question, "Seeker of the Sphinx," was first published in Two Complete Science-Adventure Books in 1951. Retitled "The Road to the Sea," it was collected in Tales of Ten Worlds, and later in The Collected Stories of Arthur C. Clarke.

'You see,' she said proudly, 'wherever I go now I can have music with me. Jon says there are so many thousands of hours of it stored up that I'll never know when it repeats itself. Isn't it clever?'
'Perhaps it is,' said Brant grudgingly, 'but it isn't exactly new. Everyone used to carry this sort of thing once, until there was no silence anywhere on Earth and they had to be forbidden. Just think of the chaos if we all had them!'

Clarke later commented: "I'm amused to see that I predicted not only the invention of ultra-portable music players, but also the fact that they would quickly become such a public menace they would be banned. The second part of this prophecy, alas, has not yet been fulfilled."
-- Steve Jackson

Warehouse 23 News: Pyramids, Peasants, And Pharaohs!

Far be it from us to recommend any game with pyramids in it. Still, if you're looking to take your d20 game in a different direction, might we recommend Mythic Vistas: Egyptian Adventures - Hamunaptra. After all, if you're gonna raid a crypt, you might as well think big, right?

March 1, 2005: The Shuffle: We Saw That Coming

I have so far managed to avoid becoming one of the multitudes of iPod owners. But with the Shuffle, they're going to get me. That's finally small enough to be something you wear, rather than something you carry.

But it's amusing to note that SF authors worked this out a loong time ago. Asimov (and I can't remember the story - how sad!) describes a young lady showing off a toy made for her by a would-be boyfriend. It's a jewel that plays music to fit her moods wherever she goes. A rival of the creator grumps that such things used to be common, and were outlawed because they became a nuisance. The girl is not amused by his putdown.

Jack Vance's Maske: Thaery (1977) described a society where a personal soundtrack was a social requirement. A visitor is given one: "This is the selector, which affords you a carefully planned assortment of themes, including Stately Mien, Joviality, Pensive Dreams, Skylark Song, Receptiveness to Novel Ideas, Proud Assertion, Caprice and Original Whimsy, Quest for Love, Verve and Vivacity, Condolences, The Glory of Beauty, and others. This toggle adjusts for 'Morning,' 'Afternoon,' 'Evening,' 'Night'; this for 'Solitude,' 'Boon Companions,' 'Erotic Proximities,' and 'Crowds.' . . ."

This, of course, was only a tourist model. The natives had units of far more sophistication. One wonders what next year's iPod will do . . .
-- Steve Jackson

Warehouse 23 News: Warehouse 23 Top Ten

Check out Warehouse 23's top selling items for February at the Warehouse 23 Top 10 page.

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