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January 31, 2005: Happy Noises About e23

It's up and it's working, and a lot of you are buying downloads and giving us good comments. And we're still rolling along. Scott and Bree put up 15 new files on Friday . . . visit the e23 homepage for details. And some rather cool stuff, including one brand-new full-length 4e GURPS book, is coming soon.

By the way: You will note that we are writing "e23" with a lower-case e. This is intentional. Arguably kind of dumb, but intentional. If Apple can have an iPod, we can have an e23.
-- Steve Jackson

Warehouse 23 News: 100% James Bond Free

Trap, taunt, and kill your own unnamed spies in a variety of clever deathtraps with James Ernest's Totally Renamed Spy Game. This classic card game has finally been re-released with new color artwork, improved game mechanics, and absolutely no trademark infringement.

January 30, 2005: Weekend UltraCorps Party

So . . . on Saturday a number of staffers, and a couple of local MIBs, came by the office, and we had a LAN party for UltraCorps . . . with a few [Not Available At Your Clearance] logging in remotely. It went pretty well. The first couple of hours were rough, as in "Did we break the program?!?" rough. Then the problem was identified. One spurious character brought down the entire "battle reports" subroutine, not just on this game but on the others on the server.

Fortunately, Giles fixed it.

It was an interesting session. We are finding more and more reasons why small "blitz" games are just Not What This Code Was Made For. It really was designed for massively multiplayer games running once a day; it appears that if you try to run three ticks an hour, it doesn't get enough time for housecleaning. So we learned a lot. But we still had fun with our new computer game!
-- Steve Jackson

Warehouse 23 News: Honor And Treachery

In Legend of the Five Rings, honor is more important than life - but not for all. Climb the ranks of the most esteemed and powerful samurai with the Way of the Daimyo, or skulk through the shadows of a different sort of power with the Way of the Thief.

January 29, 2005: Ken Hite, Man of Infinity

How do you take every GURPS world and weave them into one book? The man for the job is Ken Hite, and the book is GURPS Infinite Worlds. As for the "how," you'll just have to ask him that yourself. On Friday, February 4, at 7pm in the Pyramid auditorium, you'll have the chance.

Of course, Ken's expertise isn't limited to just Infinity Inc. Ask him where he gets his ideas for Suppressed Transmissions from, why he likes Las Vegas, or what's the best pizza joint in Chicago.

Pyramid is our online zine, now with more chats and sneak peeks at upcoming GURPS Fourth Edition supplements. As always, Pyramid has weekly comics (including John Kovalic's Dork Tower and Murphy's Rules, drawn by Greg Hyland), and reviews from every area of gaming. Click here to subscribe!

Warehouse 23 News: Blood & Guns

Based on the hit anime series about vampires, heavy weaponry, and other good things in life, Big Eyes, Small Mouth d20: Hellsing takes you straight into the secret war in the night.

January 28, 2005: Illuminated Site of the Week: We Meet Again, T-Rex, But This Time The Advantage Is Mine

Illuminated Site of the Week: Turns out the mammals weren't the wimps we thought they were. We live-birthers have been giving lizards what-for for 130 million years. That, or the Repenomamus giganticus has traveled back through time to alter history. If so, New Scientist has those parts of the story that the timeline has promulgated forward.

-- Suggested by Jessie D. Foster

Warehouse 23 News: Down In The Deep Dark Dungeon

Waiting warily within the strange subterranean sewer, creepy cardboard critters have been arranged on the map . . . Adventure Tiles: Dungeons gives you a set of mix-and-match cardstock tiles of dungeon rooms and corridors, perfect for the next abrupt ambush assault.

January 27, 2005: Arthur Dent Already Had One

Douglas Adams, creator of the Hitchhiker's Guide To The Galaxy, has joined the celestials . . . he has an asteroid named after him. and not just any asteroid. This particular space rock was chosen because it carried the provisional designation 2001 DA42 . . . that is:
  • the year of his death
  • his initials
  • and, of course, the answer to the question of Life, the Universe, and Everything.
See the MSNBC story. It's also been slashdotted . . .

January 26, 2005: Have You Seen These Adults?

Just pretend this is a milk carton . . .

We need contact information for Kirk Reinert, who did the cover of the last edition of GURPS Fantasy. Can you help?

We also have a comp copy of GURPS Dragons for Eric Funk,, and original art to return to Ray Snyder and Brent Ferguson, and we can't seem to find them. The people, that is. We've got their packages right here . . . If you can help, send the info to Moe Chapman - moe@sjgames.com.

Warehouse 23 News: Widescreen Superheroes

Based on the popular comic book series, The Authority Roleplaying Game and Sourcebook takes the world of Warren Ellis and Bryan Hitch and translates it to Tri-Stat and Silver Age Sentinels d20 stats.

January 25, 2005: Aurora In Glass

Plasma lights are neat . . . but in the past 20 years they've gone from museum pieces to dime-store novelties, getting smaller and cheaper rather than bigger and more beautiful. But here's something different. Aurora Studios is fusing art and technology to get past merely "neat" and head toward "breathtaking."
-- Steve Jackson

Warehouse 23 News: Squeezable!

You've finally mixed the perfect shade of mauve for your Undead Army O' Doom, and now you need some way of storing it. Never fear, for there are clever ways of preserving such things! Empty Bottles and Empty Squeeze Bottles await you.

January 24, 2005: Space: 1889 Lives!

For those who fondly remember this GDW classic: a new line of professionally-produced audio adventures! Not game stuff . . . fiction set in the Space: 1889 world. Think: radio plays without the radio. Truly, this brings the cool.
-- Steve Jackson

January 23, 2005: One More Step Toward The Ogre

Technically it's not a robot, because it's tele-operated, but it's got a gun and it's on its way to a place where it can shoot and be shot at. Read the Yahoo story.

Warehouse 23 News: From The Machine

From classic cyberpunk to post-cyberpunk (which is rather like post-modernism, but involving less literary criticism), Tri-Stat: Ex Machina takes you to the world where man meets machine. With four unique settings and plenty of information to create your own, you'll be set with everything from cyberware to biotech for decades to come.

January 22, 2005: Coming In May!

Steve Jackson Games announces for release in May, 2005:

GURPS Banestorm
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!

Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events!

Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Moslem lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.

This book updates the original Yrth of GURPS Third Edition, Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed, full-color map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to the just-released GURPS Fantasy and GURPS Magic.

So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers.

Yrth awaits the legend of you!

240 pages. Hardback. Stock #02-2001, ISBN 1-55634-744-8. $34.95

Warehouse 23 News: Graphic Glorantha

For the Glorantha fan interested in a visual reference for the cultures and creatures of that world, you can now follow a group of adventurers through their travels in the full-color comics The Path of the Damned - Part One, Part Two, and Part Three.

January 21, 2005: Illuminated Site of the Week: Going Somewhere?

Illuminated Site of the Week: Booz Allen Hamilton is looking for a teleport test engineer. What does the job entail? All they'll say at Career Builder is that the required travel is "not specified."

-- Suggested by Leo K. O'Drudy

Warehouse 23 News: Revolutionary Girl Utena

Yet another anime series is now out in a colorful fan guide with stats for Big Eyes, Small Mouth; you can get the first two seasons with The Rose Collection and The Black Rose Saga.

January 20, 2005: Finally: e23!

We are delighted to report that, at long last, our e23 site is up and running. Our thanks to everyone who made this possible . . . especially perl goddess Kira, the patient testers on the W23 staff, the Men In Black who beta-tested, editor Scott Haring . . . and to Phil Reed, who laid a lot of the groundwork during his time at SJ Games and whose own company, Ronin Arts, is well represented in our initial PDF offerings.

Through e23, you can buy a wide variety of digital products . . . mostly PDFs, but software as well.

Right now, in addition to our own material, we have items from Ronin Arts, Alter Ego Software, and Atomic Sock Monkey. Now that we're actually online, we expect to be adding more vendors regularly. And more features, and more different kinds of product. We're going to continue to develop e23 and increase its interoperability with Warehouse 23, with our product pages, and with other parts of our site. Already, for instance, this is the place to purchase subscriptions to Pyramid and JTAS.

Please note that this is not one of those sites where anyone can log in, upload just anything, and ask you for money. Everything that's here is here because we can count on that vendor to offer a quality product.

Go to e23 and see what we've got. Start with the freebies, to see how the process works and get an idea of our quality standard . . . and we hope you'll become a regular customer.

And please give us your feedback on the forums!
-- Steve Jackson

Warehouse 23 News: Gloranthan Societies

The Zin Letters #2 brings more fan-created content for the setting of Glorantha, with a detailed look at Kralorela, Loskalm, and more.

January 19, 2005: Warehouse 23 . . .

is NOT moving anywhere. Our online store did not go to Vegas when the shipping/warehouse functions moved there; it stayed in Austin. And it's not going anywhere now. So this is a bit of proactive meme-stomping. Warehouse 23 remains right here in Austin, and right here on your dial.
-- Steve Jackson

Warehouse 23 News: Signifying What?

Signs & Portents #14 and Signs & Portents #15 give you the latest scoop on all the wacky wonderful things Mongoose Publishing has been doing with its products. Conan, Babylon 5 . . . that sort of thing.

January 18, 2005: Webzine Login Changes

Starting today, our webzines (Pyramid and JTAS) are using a new login system. When you try to access the subscriber-only areas, you'll be redirected to our new secure login form. The new system uses cookies, and once you've logged in, you'll be able to access all of the subscriber-only areas on the site (those that you're actually subscribed to, that is). So, for example, if you have a subscription to both Pyramid and JTAS, you'll only have to log in once . . . provided you are using the same username for both zines, that is.

This is part of our preparation for our digital sales site, e23 . . . coming very soon. You'll use the same password for e23 that you do for your zine subscription.

Please read our Zine Changeover FAQ for more information about this login change.


Warehouse 23 News: Beware The Geeks Of Jim Con

Deep in their basements they lurk, cackling over their precious treasures, until the ancient call brings them out into the dim light of that most sacred and ancient of gatherings. And now once again it is time for the epic Geek Wars. The first deck contains a fearsome lot of RPG gamers, sure to send you screaming into the light.

January 17, 2005: Now Shipping!

This is the latest release from Steve Jackson Games, now on its way to distributors everywhere and soon to be on the shelves of a game store near you:

Munchkin Fu 2 - Monky Business
Munchkin Fu won the Origins "Gamer's Choice Award" for the Best Card Game of 2003. How do you follow something like that? With more mooks, more mayhem, more monsters, more munchkins, more monks – especially more monks – in Munchkin Fu 2 – Monky Business!

Learn new styles like Kong Fu, Fee Fi Fo Fu, Sna Fu, and the ever-perilous Stomach Fu! Pick up dangerous new weapons like the Auspicious Ivory Gutting Hook and the Tofu Tonfa. Garb yourself in the Hong Kong Sarong. Slay foes like the Sex Gaki, Clamera, and Genghis Cong . . . and take their stuff!

The team of Origins-Award-winning designer Steve Jackson and mad cartoonist Greg Hyland (Lethargic Lad, Munchkin Fu) are back again for Monky Business. It's got 110 evil and overpowered cards, plus two blanks to create your own. And of course, like all other Munchkin products, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs, including Star Munchkin, Munchkin Bites!, and Munchkin Blender.

112 cards in shrink-wrapped folder. Stock #1441, ISBN 1-55634-739-1. $16.95.


Warehouse 23 News: Fushigi Yugi, Volume Three

If you've seen the anime, you already know you want Fushigi Yugi: The Mysterious Play Vol. 3, conveniently statted out for Big Eyes, Small Mouth. If you haven't seen the anime . . . well, you'll probably want to before buying the book.

January 16, 2005: From Korea With GURPS

The first translation of the GURPS Basic Set has arrived in our office . . . two big, pretty hardbacks . . . in Korean! These were produced by Dayspring Games, and very nice looking they are indeed.

Gaming is big in Korea, and I expect these will reach an appreciative audience.

Who will be next?

Warehouse 23 News: Down By The Bay

Every superhero team needs a place to call home. The East Coast seems to be full, so take a trip to scenic Vibora Bay, a Gulf Coast city full of tourism, culture, commerce, and the requisite megalomaniacal villains determined to take over the world.

January 15, 2005: Shipping Change

As of Tuesday, February 1, Steve Jackson Games will formally relocate our shipping facilities to PSI of Stone Mountain, GA. PSI has been distributing books for us for a while, and doing a good job. They ship for (among others) White Wolf, and our distributors rate them very high as a shipper.

Our Las Vegas facility will stay open but will be completely devoted to product assembly. It may well move into doing assembly work for other companies within the industry.

What does this mean for you, our Loyal Customer? Not much. The real changes will be behind the scenes. The only reason to announce this here is to avoid the inevitable pitter-patter of questions when the news leaks off the industry mailing lists.

For us, it means getting expert help with our shipping, and consolidating freight shipments with the other major publishers that PSI handles, like White Wolf. If you've filled up your gas tank lately, you'll understand the savings this creates. It also means moving our inventory closer to the majority of our distributors, which will cut down on shipping times, allowing faster restocks.
-- Steve Jackson

Warehouse 23 News: Darker Villains

If a snake theme just doesn't do anything for you in your Champions game, you'll be happy to meet DEMON: Servants of Darkness, a villainous group just waiting to do some sort of wacky occult . . . thing. You know, whatever it is that servants of darkness tend to do. Turn off the lights, cackle, and so forth.

January 14, 2005: Munchkin Cards Updated

Since the release of Munchkin, we've repeatedly heard that it was too hard to separate the two decks after a game. The faces are the same color, and the backs are the same color around the edges. We didn't make that mistake on later Munchkin games . . .

And now it's corrected for Munchkin itself. As you see in the picture, we've made the faces and backs of Door cards lighter in the new printing, and we'll continue this with new supplements and reprints of the old ones. This does NOT mean that everyone has to run out and buy new sets. Though nobody here will cry if you do . . . but at least wait till you play the old set to death.

Another innovation: These cards are both from the upcoming Munchkin Dice. See the little die icon at the bottom? That appears on all the cards from that set. This is another by-popular-demand feature. As we print new supplements or reprint old ones, we'll add icons to show which supplement they came from, for the convenience of those who like to sort the decks out once in a while.

And yes, this is a sneak preview of two cards from that set. Have fun . . .
-- Steve Jackson

Warehouse 23 News: An Army Of Four To Six, Levels 10-12

Spycraft appeals to the player who wants covert ops and cinematic spy action, but there's a place for some grounding in reality. U.S. Militaries covers all four military branches, with information both factual and anecdotal about everything from artillery to submarine tactics.

January 13, 2005: Maintenance Headaches

Some planned maintenance - that was only supposed to take ten minutes - ran into some unplanned problems last night. We were offline for about two hours.

Everything is back up and running, and we aren't aware of any lingering problems. Our apologies to anyone who couldn't reach us during that time. Thank you for your patience.

Warehouse 23 News: Really Flat Kobolds, Cheap!

Counters are a quick, cheap way to get around the cost of metal miniatures for tabletop gaming when you want to represent critters on a battlemap. Counter Collection Digital lets you print your own, while Counter Collection I: The Usual Suspects has solid cardboard counters for the classic creatures of fantasy gaming.

January 12, 2005: Ain't It Cool?

Look at the teeny powerful Mac! We may have to get some of these around the office. The Mac mini is a powerful machine in a tiny little box, and it will work with the peripherals that many people already have on their systems . . .

(Props to Harry Knowles for his title which I swiped . . .)
-- Steve Jackson

Warehouse 23 News: Smile!

It may be hard to keep the original from disappearing, but fortunately the plush versions seem to stay where they're put. The Plush Mini Cheshire Cat has green eyes, a wide grin, and is more or less guaranteed not to fade away before your eyes. Recommended for Wonderland fans with little storage space.

January 11, 2005: Looking Ahead With Steve Jackson Games

It's the beginning of a new year, which brings with it a sense of reflection. Ok, so almost everyone else did their retrospective in December, but we were busy enjoying the holiday!

This Friday, January 14th at 7pm (Central), Steve Jackson, Sean Punch, and whoever else we can drag into the Auditorium will be taking questions on the Year Past and the Year Ahead. Join us for such topics as "How's Fourth Edition doing?", "Where's Munchkin going?", and "When will we get to play Ultracorps?" Wondering what Sean got for Christmas, or why SJ was laughing at the King of the Cosmos on New Year's Eve? This is the place to find out.

Pyramid is our online zine, now with more chats and sneak peeks at upcoming GURPS Fourth Edition supplements. As always, Pyramid has Ken Hite's Suppressed Transmission, weekly comics (including John Kovalic's Dork Tower and Murphy's Rules, drawn by Greg Hyland), and reviews from every area of gaming. Click here to subscribe!

Warehouse 23 News: Requisite Evil Reptillian Species - Check

Ssethregore - it's not just a name that's hard to pronounce, it's the empire of the obligatory evil serpent species! Go stomping through the swamps to slaughter the evil, and take the Player's Guide to Arcanis along for more information.

January 10, 2005: If The Days Seem To Be Slipping By Even Faster . . .

. . . it's not your imagination.

According to Richard Gross at NASA's Jet Propulsion Laboratory, the Dec. 26 earthquake that caused the massive tsunami that devastated south Asia and east Africa also redistributed the mass of the planet enough to alter the rate of the planet's spin. By 3 millionths of a second.

No, really. Check out the CNN story.

Warehouse 23 News: Saddle Up

The core classes for most d20 System products allow for mounted combat, but don't have much support for it. The Cavalier's Handbook steps in to fill the gap, with an entire book of information for the ideal knight.

January 9, 2005: Chief Guardian Gets Chatty

Guardians of Order has announced some massive changes recently, and the Internet rumor mill has been working overtime. GoO's founder, Mark C. MacKinnon, along with Jesse Scoble (Creative Director) and Adam Jury (Webmaster), will be in Pyramid's Auditorium on Tuesday, January 11th at 7pm (Central) to help separate fact from fiction.

Find out about upcoming products (yes, they will be released!) like A Game of Thrones and BESM d20 Revised Edition, what the future holds for the guys from Guelph, and what you can do to help.

Pyramid is our online zine, now with more chats and sneak peeks at upcoming GURPS Fourth Edition supplements. As always, Pyramid has Ken Hite's Suppressed Transmission, weekly comics (including John Kovalic's Dork Tower and Murphy's Rules, drawn by Greg Hyland), and reviews from every area of gaming. Click here to subscribe!

Warehouse 23 News: Wait, It's Not About The Blood?

Thought you knew vampires backwards and forwards, huh? See, they're undead critters who suck blood - hah! Fooled you! They're actually living conduits of negative energy, who channel and destroy the stuff. No, really, that whole blood thing is just sort of a side-effect. Read all about it in The Complete Guide to Vampires.

January 8, 2005: Illuminated Site of the Week: Stone-Cold Philosophy

Illuminated Site of the Week: The builders of Stonehenge are long gone and therefore hard to track down, but when the same thing happens in the late 70s and we still can't get a handle on it, it's embarrassing. Some guy managed to erect The Georgia Guidestones without anyone really sitting up and taking notice. You may as well read what he had to say, just in case he comes back to take an active hand in fulfilling his dire admonitions.
-- Suggested by Shawn Fisher

Warehouse 23 News: Invasion!

In 1937, Japan invaded China. In 1941, the invasion was over. Play either side in the Counter Strike Wargame: Battle for China, or even run a three-player game with a third player running the Chinese Communist forces. Take an evening's time and see if you can rewrite history.

January 7, 2005: HERO In The Chat

The mastermind of Hero Games, Steve Long, will be in Pyramid's Chat Auditorium tonight at 7pm (Central).

Sure, you could ask him about Ultimate Mystic, Hudson City: Urban Abyss, or any of the other products Hero Games published last year, or get the scoop on UNTIL Superpowers Database II, The Underworld Sourcebook, or any of the others scheduled for this year, but you know you really want to beg for hints to his Song Quotes Contest.

Come chat with one of the hardest working guys in the industry, and see what HERO has in store!

Pyramid is our online zine, now with more chats and sneak peeks at upcoming GURPS Fourth Edition supplements. As always, Pyramid has Ken Hite's Suppressed Transmission, weekly comics (including John Kovalic's Dork Tower and Murphy's Rules, drawn by Greg Hyland), and reviews from every area of gaming. Click here to subscribe!

Warehouse 23 News: Shadowrun, Yay

North America isn't what it used to be. But with the right tech and the right information, you can still run the shadows there with the best of them. State of the Art: 2064 and Shadows of North America can give you what you need. Unless you'd rather go in there without . . .

January 6, 2005: World Of Warcraft

Blizzard has managed an MMORPG that's cool. You want it.

To begin with: It's pretty.

Try walking into the Temple of the Moon for the first time, and up above your head a marble statue pours glittering water down into the pool below, while butterflies flit about on the green grass growing all around. Or walk down the entrance to the main human city, with towering statues of the great heroes on either side . . . and then inside the city, a schoolteacher leads children on a tour, giving a little lecture on what happens in this place and Billy stop poking Sally. Take a gryphon ride from one city to another, and see it all from the air.

The class system is fairly standard; choose a class, go up in levels. But each level gives you choices, and even ways to unlearn things you change your mind about, so that three different rogues can be as entirely different as a warlock from a hunter. And while professions are nothing new, there's a certain glee to be found in finally catching that special fish that you can hold in your hand to show off to everyone else, or skinning a critter you just killed and making armor out of it. (Let's not even go into buying, finding, and otherwise acquiring recipes so that you can make everything from spider-kabobs to wolf stew.) Quests give NPCs personality, develop the background of the setting, and are so involving (and useful in terms of XP and loot) you'll never find yourself stuck slaughtering endless monsters for lack of something better to do. It does nothing entirely new, but everything well.

The game is full of fun details and quirks. A progressively drunker character will see monsters as being progressively lower level than they really are. ("Sure, I can take that harpy! It's only level" *splat*) Emotes (not all of them documented) let you tell jokes, point, yawn, and . . . dance. Night elf females do a seductive little shimmy; human women do the macarena. Dwarves do a Russian dance involving squatting and kicking. There are even specific servers set aside for people who want to seriously roleplay.

And eventually you can ride around on a giant lizard. Or tiger. Or . . . well, I'm not quite sure how to describe what Tauren ride, but it's really, really big. Go read about the game yourself, and give it a try.
-- Fade, Warehouse 23 Clerk

Warehouse 23 News: Warehouse 23 Top Ten

Check out Warehouse 23's top selling items for November and December at the Warehouse 23 Top 10 page.

January 5, 2005: A Miracle Of Science

Since I discovered this webcomic, I've been logging in regularly to read it. A Miracle of Science is written by Jon Kilgannon and drawn by Mark Sachs. It's set in a future in which the Moon, Mars, Venus, and some moons of Jupiter are inhabited. The Solar System is generally a peaceful and pleasant place to live, except for those pesky mad scientists . . .

Our heroes are dealing with a particularly brilliant and pesky mad scientist, who with his robot minions (well, of COURSE he has robot minions) is coming along nicely in his plot to conquer the world(s). Hahahaaaaaaaa! The story moves along slowly, giving us time to get to know the characters and to enjoy the trip. The art is manga-influenced, imaginative, and shows just how much a character's personality can be changed with a few strokes of the pen. (Explaining exactly what I mean here would constitute a spoiler.) And it's very clear that author and artist are really a team.

I like it.
-- Steve Jackson

Warehouse 23 News: Rangers And Druids And Bards, Oh My

Spell Decks: Songs of the Wild gathers over 350 spell cards together into a resource for the nature-loving spellcaster on the go. Never go flipping through the book trying to figure out the range on that plant growth spell again!

January 4, 2005: Go, Spirit!

Yesterday was an interplanetary anniversary. The NASA rover Spirit has been on Mars for a full (Earth) year! This is more than four times the original planned mission, and Spirit . . . and her twin, Opportunity . . . just keep going.

Read more about Spirit at the NASA site.

Warehouse 23 News: From Fire Born

You thought you were human? Think again. Once long ago you were a dragon, and now that you know, you can tap the power of old, remembering what you once were. But both then and now things were more complicated than you might have thought. Fireborn Player's Handbook and Gamemaster's Handbook. Remember the fire.

January 3, 2005: Kelly Freas

Frank Kelly Freas, 11-time winner of the Hugo for Best Professional Artist, and one of the best-liked members of the professional science fiction community for many, many years, died in his sleep yesterday morning. He was born in 1922.

I didn't know Kelly well; we met and talked at many conventions over the years, but it was always just convention talk. Nevertheless, I liked him a great deal. He was witty, kind, and interested in everything around him.

I had the great pleasure of commissioning him to do covers for two GURPS books based on the Golden Age science fiction he loved so much: GURPS Lensman and GURPS Planet Krishna.

To read more about Kelly, visit his website at www.kellyfreas.com
-- Steve Jackson

Warehouse 23 News: Braaaaaiiiiiinsssss

Zombies, vampires, wights, ghasts . . . There's nothing quite like the reanimated corpses of the dead to bring a bit of cheer to a gaming session. Counter Collection 7: Undead gives you counters for over 200 creatures, along with a graveyard-themed battlemat for even more undead fun.

January 2, 2005: The World Can Be Saved By STEAM!

Or at least we can get a really fast car. How fast? More than 127.7 mph, the designers hope, because that's the current speed record for a steam car . . . set by a Stanley Steamer in 1906!

See the BBC story.

Warehouse 23 News: Combat In A Box

The more options you have in combat, the trickier it gets to keep track of it all. But more options are more fun. Balance the two with the BattleBox: Core Fantasy Set. Designed for the d20 System, this box gives you action cards, a battlemat, spell effect counters, and more.

January 1, 2005: OMG! It's Farmba!

So the John Deere company is working on autonomous farm tractors and so on. Makes sense. The video clips show shiny green devices tooling around with no drivers. Though whoever decided to use the "Mission: Impossible" theme as the audio track was perhaps just a little too overcome by the Cosmic Coolness of his shiny green no-hands tractor. Put shotguns on it with a universal AA mount, and teach it the difference between hawks and crows, and THEN you can have that theme music.

Warehouse 23 News: Box Full O' Spells

With the hundreds of spells available for even the standard Dungeons & Dragons game, it can be tricky for a player with a magic-using PC to keep them all straight, and flipping through the books gets tedious. The Spell Decks Bundle Offer gives you over 700 spell cards, with both divine and arcane spells.

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