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Illuminated Site of the Week
Every now and then, we like to stop and remind ourselves that we have really cool jobs. The Steve Jackson Games offices are closed today so the staff (including some special visitors from out of town!) can dress up, eat unhealthy food, and play games. Warehouse 23 will still be shipping orders.
Happy Halloween, everyone.
Warehouse 23 News: Increase The Body Count!
Ever needed a new party - fast - since zombies munched down on the old one? All Flesh Must Be Eaten: The Book of Archetypes is just the thing to fill out the body count.
Well-organized, well-attended, and with an experienced staff that made me feel very welcome even at a couple of moments when I felt a bit like the Guest from Hell. (Problems happen. Don't ask.) But I had a good time and there will be pictures later.
One new thing we tried there, inspired by the con's horror theme: "Evil Stevie's Mad Game Design Lab." I took, no kidding, eight different games in development or at the printer, plus Spooks because it's brand new and it IS Halloween time. The players got to see things in every stage of development . . . from Ninja Burger and Dork Tower, which are not far from the shelves of your local store, to Illuminati: Crime Lords, which is so unfinished that I normally wouldn't let anybody see it. But the people who tried it did manage to play, after a fashion.
And it was good for you, too, because the group that played Ninja Burger spotted enough places where the rules could be improved that I said "Whoa!" and halted the rulesheet on its way to press, and fixed 'em. Thanks, folks!
So I shall, I think, do such events again. Maybe without the strings of blinking lights, crackling plasma lamps, and fake skeletons with which we decorated the room. Then again . . .
-- Steve Jackson
Champions Battlegrounds is a collection of five adventures, each focusing on a particular location that can be used repeatedly in a campaign.
One of the most powerful solar flares ever recorded erupted yesterday morning near giant sunspot 486. The explosion hurled a coronal mass ejection (CME) directly toward Earth. Bright auroras could appear when the fast-moving cloud sweeps past our planet. High-latitude sites such as New Zealand, Scandinavia, Alaska, Canada and US northern border states from Maine to Washington are favored, as usual, but auroras could descend to lower latitudes, too.
Not all CMEs trigger auroras. Several, for instance, have swept past Earth in recent days without causing widespread displays. It all depends on the orientation of tangled magnetic fields within the electrified cloud of gas. This CME is no exception. It might cause auroras, or it might not. We will find out when it arrives.
For more details and lots of links, check out Spaceweather.com.
-- Scott Haring
Warehouse 23 News: The City In The Mists
H.P. Lovecraft's Kingsport describes the fabled Massachusetts town in meticulous detail - its important personalities, buildings, history, and its weird people and places.
Electronic Gaming Monthly rounded up nine kids, 10 to 13, and set them in front of classic arcade games (Pong, Space Invaders, etc.) to get their reactions.
The article is hysterical. There's a tiny bit of PG language, but nothing that can't be heard on network TV. Read it here.
Warehouse 23 News: Looking For Adventure?
The Hamlet of Thumble provides instant adventure whether your party is helpful or hateful. Quest for the stolen ebonring in Arcana Unearthed: Siege on Ebonring Keep. Concentrate on adventures, not statistics, with the d20 Player's Archive.
If you don't see anything wrong with the above line, there is no hope for you, and you don't need this poster, and you should probably be sterilized for the good of further generati . . . Whoops, inner voice.
But if the headline made you cringe, you should definitely charge off to the Bob the Angry Flower site, where the incisive, deserving-of-a-Pulitzer-Prize "Apostrophe" strip is now available as a color poster.
-- Steve Jackson
Warehouse 23 News: Wondrous Worlds Of Fantasy!
Take your Hero System campaign into a world of magic and adventure with Fantasy Hero.
October 26, 2003: A Gratuitous Plug For The Apple Music Store
I've been happily using the Apple Music Store since it opened. Not only does it have all that music, but the way it's organized makes it easy to browse. I keep running across things I liked and forgot about, mostly because they were from one-hit wonders, or bands that I don't normally care for except, well, this one thing they did that rocked . . . (Last night I actually bought a Def Leppard cut. Yes, really.)
So. It's good to get music. It's not so good to do the happydance because you just found something you hadn't heard for years, and then realize you're depressing your Windows-using friends because THEY can't go do the same thing.
OK, cool, that problem is now solved. As of a few days ago, there's a Windows front end for the Apple Music Store. Happy happy joy joy. Here's a free plug for you, Mister Jobs.
And I'm happy for more than personal reasons. Apple's success with this project proves that there are a lot of people out there who are happy to legally buy music, one song at a time, if they're given the option. That bodes very well for those of us who want to offer other content . . . like RPG adventures, say, or even software? . . . in a digital format. Sure, there will be slimeballs who copy our stuff onto "sharing" services, and other slimeballs who compete to get the biggest collection of stolen adventures. Some of you, reading this, are those slimeballs. But I really think that most of you want game writers and publishers to make a living, and are willing to pay for what you get , even if you could steal it. So thanks.
-- Steve Jackson
Warehouse 23 News: The Lethargicest Superhero Of Them All!
Lethargic Lad #2 collects over a year's worth of comics featuring the superhero that everyone...um...remembers.
October 25, 2003: If We Can Fool Them, We Can Fool Anybody
We ran our Munchkin RPG page through the Gematriculator, which uses infallible numerical methods to determine the relative good and evil inherent in a website or text sample.
See, we told you . . . it's good to be a munchkin.
The Races of Legend series allows a glimpse into the world of the oft-overlooked nonhuman races. Unveiled Masters describes the mind flayers, Eldest Sons explores the elf, and Lords of the Peaks delves deeply into the giant.
October 24, 2003: Illuminated Site of the Week: "I Like The Way That Rolls Off The Tongue"
If you're a super-genius or just hungry for road-runner meat, you're
going to need help pursuing your dreams. Look through The Original
Illustrated Catalog Of ACME Products - something is bound to strike
your fancy. And if at first you don't succeed, try another variation on
a theme. That's what the pros do.
-- Suggested by Jim Katic
Warehouse 23 News: The Journey There Is Half The Battle
Penumbra: En Route II - By Land or By Sea is a collection of short encounters and features scenarios suitable to sea voyages as well as to land-bound travel.
Today is 10-23. A very interesting day, because tomorrow is the 10th anniversary issue of Pyramid, and SJ Games is in its 23rd year.
In celebration, we’re having a one-day Warehouse 23 special. We will pick 23 names from the list of those who buy something today, October 23, from Warehouse 23. (We’ll go by our computer’s clock; we are on Central time.)
These 23 winners will each get:
So come visit Warehouse 23, and see what you get . . . and, as always, thanks for supporting us. Good luck; enjoy!
Warehouse 23 News: One Sheet To Rule Them All!
The Origins Award-winning d20 System Character Record Folio is a specially designed cure for the record sheet blues, built to track a character for a whole campaign and then some.
Look for these latest releases any day now at your local game store:
Illuminati Y2K
(Reprint)
Back in print at last! This is the set that brought Illuminati into the new millennium. Illuminati Y2K adds 109 more gorgeous full-color cards, bringing the global conspiracies in synch with the times. And aren't we glad that civilization didn't really collapse? Or did it?
This expansion set includes 26 new Specials, 76 new groups, 5 blanks to let you create your own groups – and two Illuminati, Shangri-La and the Church of the SubGenius! Party like it's 1999 with Illuminati Y2K!
109 cards.
Stock #1325,
ISBN 1-55634-374-4.
$14.95.
Transhuman Space Miniatures
It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotechnology has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Transhuman Space is cutting-edge science fiction adventure that begins where cyberpunk ends.
And now, Richard Kerr has created the first set of miniatures for this exciting roleplaying line! Transhuman Space Miniatures has six gorgeous figures, including Felicia, Tennin, and Aquamorph parahumans, an uplifted Post-Canine, and more. They're perfect for Transhuman Space gaming, of course, but the figures also go with other science-fiction, superhero, and modern-day games.
Add the third dimension to Transhuman Space – with Transhuman Space Miniatures.
6 miniatures in video box packaging.
Stock #13-0300,
ISBN 1-55634-701-4.
$24.95.
Witching Hour: The Art of Larry MacDougall
Witches. Goblins. Trolls and monsters and winged things. Trees that look like castles, and castles that look like trees.
Long popular with White Wolf and FASA fans, Larry MacDougall's artwork has a deep, passionate, almost primitive feel. Witching Hour: The Art of Larry MacDougall collects some of Larry's finest work . . . including many selections, never before published, from his private sketchbooks! Fans of whimsical art owe it to themselves to add this fanciful tome to their library.
Hardcover, 64 full-color pages.
Stock #60-1010,
ISBN 1-55634-630-1.
$26.95.
I S S A R I E S
Hero's Book
Designed especially for new players, Hero's Book is a 64-page book that presents the basic rules for HeroQuest in a streamlined manner. Additional tips and examples help players get the most out of HeroQuest. Hero's Book also contains two sample cultures, each with six sample heroes and a hero band to help players get started right away. Hero's Book is by Mark Galeotti.
64 pages.
Stock #ISS1002,
ISBN 1-929052-13-8.
$12.95.
W A R E H O U S E 2 3 O N L Y
IOU (COUP) T-Shirt
A high-quality black T-shirt displaying the IOU school logo, specific to the College of Obscure and Unheathly Professions, in gold. Available in Medium through 3XL.
1 T-shirt.
Stock #9130,
$18.00.
Three new Legends & Lairs titles: Cityworks, for designing and running exciting adventures and campaigns in fantasy cities; Legends & Lairs: Sorcery & Steam, for steampunk fantasy settings and adventures; and Portals & Planes, everything needed to create and run planar adventures and campaigns.
Early this morning and tomorrow morning, skywatchers will have a chance to spot Jupiter, Saturn, and a meteor shower of dust particles shaken off Halley's Comet, all in one convenient sector of the pre-dawn sky. Science@NASA has the details.
Sorry, Down Under skywatchers -- this offer good for the Northern Hemisphere only . . .
-- Scott Haring
Warehouse 23 News: Adventure Beckons You With Every Note
Dungeons & Dragons: The Official Roleplaying Soundtrack contains 23 orchestral pieces written specifically to capture the essence of Dungeons & Dragons.
This weekend I'll be a guest at Necronomicon in Tampa, Florida. I plan to have fun, yes indeed. As you could guess from the name and date, the con has a Halloween/horror theme.
- The artist guest of honor is Gahan Wilson!
- I'm going to do Evil Stevie's Mad Game Design Lab, with sneak previews of several unreleased games.
- I'm taking along several boxes of Halloween lights and props. Just because.
- I'm going to be showing off our new card game Spooks.
And one of the con's dances is going to have a "Pirates of the Caribbean" theme, so I'll have to take my pirate outfit along. No Lego, though. Well, not much.
We'll have a lot of MIBs there, and Pyramid editor Steven Marsh will be making an appearance. Come by and see us!
-- Steve Jackson
Warehouse 23 News: Cheap Enough To Use And Abuse
MapAid miniatures products - Dungeon Map, Hex Map, and Plastic Stands - are sturdy enough to be used repeatedly, but inexpensive enough to be expendable.
As of the beginning of 2004, Steve Jackson will be storing inventory, assembling games, and shipping product from a new warehouse in Las Vegas. Business office functions will be centered there. The creative staff and Warehouse 23 will remain in Austin.
The new space will give us over 4,000 square feet of high-ceiling warehouse, with real docks, and more space for assembly . . . important, now that we are shipping more card games and boardgames.
Why Vegas? Well, we had to find new space somewhere . . . we have completely outgrown our Austin location, and we can’t expand there. Our Controller, Gail Barton, is a Las Vegas resident, and this way she can supervise it directly.
A small bonus is that this will make it easier for us to put on a good show every year at the GAMA Trade Show, which is held in Las Vegas.
This move should not affect retail customers at all. Distributors will have to remember to correspond with the new location . .. and will probably be able to get slightly faster deliveries on their orders.
There is, of course, a downside; layoffs. As of the end of the year, some jobs won't be in Austin any more. (And you can hardly blame anyone for wanting to stay in Austin. Wonderful place.) So . . . if you are an Austin employer in need of some good shipping/warehouse crew, or if you're looking for an experienced, degreed bookkeeper, contact me at sj@sjgames.com and I'll have a good candidate call YOU.
-- Steve Jackson
Warehouse 23 News: Mystical Weapons Of Legend And Legacy
Artifacts of the Ages: Swords and Staves introduces magic weapons, staves, and rods that grow in power as wielders advance in level, allowing artifact-caliber arms and tools in the hands of characters while maintaining balanced game play throughout a heroic d20 campaign.
Our January 2004 releases will be:
Illuminati: Crime Lords
Rival mobs battle for control of the city. Take over the rackets, rake in the dough, and rub out the opposition. It's the American dream.
You'll start with a few gangsters and some cash. Recruit more crooks and take control of income-producing operations like bordellos, chop shops, and loan sharks. The police and the Feds are after you, but your biggest threats are your fellow mob bosses. Scheme, negotiate, backstab. You can share a victory, but it's much more satisfying to say "There can be only one Boss. And it's me."
Illuminati: Crime Lords is based on the Illuminati system. It's not a supplement, but a separate stand-alone game created by Steve Jackson.
Boxed game with 112 cards, rules, die-cut money and status counters, and dice.
Stock #1375,
ISBN 1-55634-720-0.
$34.95.
Munchkin Monster Manual 2.5
Contains 150% more than the first volume! (Just don't ask 150% more what.)
The twisted geniuses behind the first Munchkin Monster Manual are back! The Munchkin Monster Manual 2.5 contains 3,905 monsters -- of which only 3,872 are orcs -- including such fell nasties as Auntie Paladin, the Misplacer Beast, and the dreaded Thing With a Name So Long There's No Room for a Picture in the Book. It also includes new monster templates, guidelines for updating your Munchkin campaigns to the 2.5 rules, and the wit for which the Munchkin RPG has become (in)famous.
More creatures to slay . . . more treasure to plunder . . . more levels to gain . . . the Munchkin Monster Manual 2.5 has it all!
48 pages, hardcover.
Stock #3407,
ISBN 1-55634-722-7.
$14.95.
GURPS All-Star Jam 2004
Nine Authors. One Book.
Take nine fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004, featuring:
- Kenneth Hite, writing about ghost hunters;
- Phil Masters, with a fairytale world of muskets, ghosts, and strange magics;
- Beth McCoy, channeling Walter Milliken, on a truly dangerous job -- Mythic Babysitting;
- David Pulver's far-future space-opera campaign setting;
- Gene Seabolt, giving us the travails of the last band of Spartan mercenaries, trapped in a decaying Europe;
- William Stoddard, looking at subterranean settings for all types of roleplaying adventures;
- Brian Underhill, with a GURPS take on airships;
- Jonathan Woodward, looking at the science-fictional implications of Precursor races; and
- Jon Zeigler's "Chariots!" -- a cinematic look at the age of flashing bronze and larger-than-life heroes.
Nine (well, ten) top authors at the top of their games -- GURPS All-Star Jam 2004 has something for everybody!
128 pages.
Stock #6421,
ISBN 1-55634-723-5.
$24.95.
GURPS WWII: All the King's Men
Winston Churchill promised the British forces would "never give up, never surrender." Now you can fight as one of His Majesty's own in GURPS WWII: All the King's Men! Watch as the storm clouds gather over Europe in the late '30s . . . and an unprepared England declares war against Germany in its fighting prime. Experience the fear and heroism of Dunkirk, the sweltering seesaw of Africa, and the final triumphs of the Anglo-American campaigns as a battered British Empire pulls victory from the jaws of darkest defeat!
All the King's Men has the same level of background and color found in GURPS WWII: Iron Cross for German combatants and GURPS WWII: Dogfaces for American troops. It describes soldiers from all around the British Empire, the way they were recruited, trained, and sent to war, the men who led them, and the battles they won and lost.
Also included are a cross-section of British weapons and equipment -- from the very good to the very bad, from sidearms to the battleship King George V -- and a host of campaign and adventure ideas for GMs.
So, keep your chin up and get your lads in the thick of it -- sharpish!
128 pages.
Stock #8009,
ISBN 1-55634-640-9.
$24.95.
Warehouse 23 News: Post-Apocalyptic Road Duels
The first in the new Horizon series of self-contained d20 roleplaying games, Redline details a dark future where asphalt connects the creaking remains of civilization across miles and miles of wasteland.
October 17, 2003: Illuminated Site of the Week: "To Be Or Not To Be, That Is The Guzorninplat"
The next time you throw your hands up in frustration and lament, "What kind of baboons do they
have programming this stuff?" know that your wailing may be more on-target than you think. Primate Programming™ Inc. offers
customers the chance to get code at dirt-cheap prices by putting primates to work hammering away
at the keyboards.
-- Suggested by Greg Nokes
Warehouse 23 News: Chickens And The Critters That Want To Eat Them
Nobody But Us Chickens is a light-hearted card game about life in the coop, where trusty guard dogs try to protect the chickens from hungry foxes and sneaky rats.
Haiku! Pardon me.
Haiku! It's pollen season.
Haiku! Damn. Haiku!
-- Steve Jackson
Warehouse 23 News: Larger Than Life, Richer Than Sin
Crime Scene: The Mob details everything you need to know about the Mafia and provides a set of realistic yet easy to follow rules for creating, managing, and expanding a Criminal Empire.

Is this a cool sign, or what?
We printed several thousand of those for retailers. If you're a retailer and your distributor hasn't sent you a few of these, make a loud Munchkin noise at him NOW!
If your distributor really can't get you one, whine . . . and then send us a manila envelope at least 8 1/2" long, addressed back to your store with 2 oz. postage, and we'll send you one, and one of the similar Clerical Errors signs as well.
Fans, we know you are going to ask for these signs, too. And they're not an inventory item, so selling them to you would be a pain. And we hate pain, so we won't sell them to you. We will, however, GIVE you one of each if you make any order from W23 during the month of November.
-- Steve Jackson
Nodwick #21 is now available.
Woo hoo! I'm going to be a guest at the second Penguicon . . . which is a combined Linux/SF convention. And the guest list shows it. I'm honored to be in the company of Neil Gaiman, Wil Wheaton, Jeff Bates (co-founder of Slashdot) and Jon "Maddog" Hall, the executive director of Linux International.
I will be running some games, of course. At this early date, who knows what? I also plan to take my boxes of Chaos stuff along, because I think this crowd will enjoy building huge, busy, clicking, poinging marble tracks.
It's April 16-18 in Detroit. Be there . . . or be somewhere else having less fun.
-- Steve Jackson
Warehouse 23 News: Computerized Character Generation
The selection of Metacreator templates has been expanded to include the Third Edition S.R.D. and Call of Cthulhu.
By Land, Sea, or Air . . .
World War II raged from the deserts of North Africa to the jungles of the South
Pacific, the mountaintops of the Alps to the beaches of Normandy, to the high
seas, the undersea depths, and the skies above it all. And everywhere were the
machines of war -- the bombers, fighters, tanks, jeeps, ships, submarines,
landing craft, and more, thousands of designs built by dozens of different
countries.
GURPS WWII: Motor Pool is the definitive
sourcebook for it all. Using the WWII Modular Vehicle Design
System from the GURPS WWII Core Rulebook (itself
derived from GURPS Vehicles), Motor
Pool has complete stats for combat vehicles of all types,
from all theaters and combatants, in mankind's greatest conflict.
The GURPS WWII: Motor Pool playtest files have been posted to Pyramid magazine. If you're a Pyramid subscriber check them out, and if you aren't you might want to see what you've been missing.
Warehouse 23 News: Gamer Apparel By Kovalic
Warehouse 23 now stocks a wide selection of Kovalic-illustrated T-shirts, including: Perky Goth, Warhamster, Sith Park, Collect Call of Cthulhu, Everything I Need to Know, Livin' La Vida Dorka, and Henchman's Local #246.
The Milky Way is consuming a dwarf galaxy, called Sagittarius after the constellation containing its nucleus.
Update: Argh. Apparently CNN's fnords consumed the article before this news item could be posted. However, the Astronomy Picture of the Day has a nice substitute.
Warehouse 23 News: The Journey Continues
Expand your Lord of the Rings campaign with The Two Towers Sourcebook, a detailed timeline and guide to the events of the story; Moria, which covers both Moria specifically and the Dwarves of Middle-earth in general; and Maps of Middle-earth - Cities and Strongholds, six archival quality collector's maps covering several of the most legendary strongholds and cities of Middle-earth.
October 11, 2003: We Now Know How The Cookie Crumbles
Scientists in England have answered the age-old question. Doing something about it is another problem . . .
Read the CNN story.
Dork Tower #23, Dork Tower #24, and Dork Tower: Understanding Gamers (The Collected Dork Tower Volume V) are now available.
October 10, 2003: Illuminated Site of the Week: The End Of The World Is Exhausting
The Cutting Edge is a
Christian resource that manages to marry technology and belief without
making it clear on which side of certain issues they fall. Maybe
they're just kidding. Given the Antichrist's
timetable, we can only hope.
-- Suggested by Jesse Heinig
Warehouse 23 News: It's A Menagerie Out There
From the Klingon targ to the Ceti Alpha eel, Star Trek: Creatures provides the complete readout on dozens of alien beasts for any Star Trek RPG series.
October 9, 2003: It Just Keeps Going, And Going, And Going . . .
Remember when we decided to put the misprint Clerical Errors decks up for sale? We set aside 1,200 decks, and figured we'd have the vast majority of them sitting around for a good long time. After all, how many people could possibly want a deck of misprints? So Clerical Errata went up on Warehouse 23, and that was that.
But then the pre-orders started coming in.
Ah, we said, the people who want these want them right away; it makes a certain amount of sense. So there'll be a spike of sales, and then it'll drop off.
And then the release date came, and we shipped the pre-orders. And people Kept On Buying Them.
To date, we've sold over 400 decks of Munchkin 3.5 - Clerical Errata; that's more than a third of the total amount we set aside. And people are still buying them, a few every day. It was even our top seller in Warehouse 23 for September . . .
Who are we to argue? We're happy to sell them to you! But if you want a deck, you might want to get yours soon, because they're going a lot faster than we thought . . .
-- Fade, Warehouse 23 Clerk
Warehouse 23 News: Revolutionizing Action Figures
Armed with super-articulated design for incredible interchangeability and poseability, STIKFAS Action Figure Kits aim to lead the way in a whole new toy revolution.
Researchers have developed a next generation e-paper, a video screen as light and flexible as paper with the resolution and contrast to display moving images.
Reuters has the story.
Warehouse 23 News: The Game Where Everyone's Opinion Counts!
Illustrated by John Kovalic, Apples to Apples is the wild, award-winning card and party game of hilarious comparisons.
Our October releases are en route to distributors everywhere, and should be on the shelves of your scary local game store in the very near future:
Spooks
You don't have to outrun the monsters . . . if you can outrun your friends.
In this fast-moving game, you play your cards by matching numbers and suits. The first player to empty his hand wins . . . and the spooks get everybody else! Each suit (Spiders, Spooks, Goblins, Bones, and Bats) has a special rule, and the top card in each suit has a special power . . . so you don't know who will be first to escape the haunted house until the final card is played. Spooks is a great quick party game . . . kids will enjoy it, too!
56 full-color cards in a small tuck box.
Stock #1425,
ISBN 1-55634-717-0.
$9.95.
GURPS Faerie
They lie, steal, kidnap, maim, and kill -- and we put them in our children's nurseries. They are the Fair Folk . . . the Little People . . . the Faeries.
You may think they only appear in tales, but they are everywhere: in the shadows, behind the trees, beneath the hills -- and yes, even under the bed. They have lived beside us since the very beginning. Some are pretty and delicate, with gossamer wings . . . others are 10 feet tall with a taste for human flesh, or wizened horrors with blue skin and iron claws. This book lets you incorporate them all into your GURPS game.
GURPS Faerie contains:
- A guide to faeries of the world, from Alaska and Australia to Brazil and Japan.
- Templates for many different types of faeries . . . and the mortals who know them.
- A guide to faerie magic.
- Campaign settings, from traditional European folklore to paranormal investigation or supernatural cyberpunk.!
Keep cold iron and Scripture close to hand, believe the opposite of what you hear, and don't trust anything you see. And, whatever you do, don't eat their food.
128 pages.
Stock #6043,
ISBN 1-55634-632-8.
$22.95.
GURPS Covert Ops
Adventure In The Shadows . . .
Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history - or stop those who would - then GURPS Covert Ops is the book you're looking for.
GURPS Covert Ops features:
- A comprehensive catalog of the tools of the trade, from guns and bombs to disguises and forged documents.
- A guide to the defenses and countermeasures that operatives will have to defeat to accomplish their mission.
- Covert operations for historical, science-fiction, and fantasy settings.
- Templates for agents in any setting, from the street-corner thug to the secretive poisoner, from the mercenary to the religious fanatic.
- Profiles of organizations that can be used as sponsors . . . or adversaries.
GURPS Covert Ops can be used in any roleplaying game that involves assassins, saboteurs, or terrorists, either as the heroes - or the enemy. Come play in the shadows . . .
128 pages.
Stock #6549,
ISBN 1-55634-658-1.
$22.95.
Feng Shui: Gorilla Warfare is the first no-holds-barred excursion into the secret, underground lairs of the Jammers, from the demon-infested past of 69 A.D. to the dystopian tomorrow of the Buro.
Andrew Lipson has created LEGO versions of several M.C. Escher paintings (and plenty of other stuff besides -- check out the "Mathematical Models" link). Head over to his page and check 'em out!
Warehouse 23 News: The Agency's Early Warning System
The Spycraft: Faceman/Snoop Class Guide thrusts you into a new arena of excitement, delving into the often neglected low-impact end of espionage, where knowledge owns the past and intelligence rules the future.
Recently, we've noticed that our spam blocker has been nailing a number of messages sent from yahoo.com, even ones from our friends. There doesn't seem to be any sort of pattern to what does and doesn't get flagged.
The obvious answer is "Don't send us e-mail from yahoo.com," but we realize that isn't practical for many folks. If you have to use yahoo.com, please allow for the possibility that your message may get intercepted and plan accordingly. It can't hurt to send along a very brief "Look for my note about Fnord" letter, which (we hope) will get through even if the actual mail doesn't.
We apologize for any inconvenience, and hope to solve the problem very soon.
Warehouse 23 News: An Asian Cinema B-Movie Card Game
What do you get when you mix Kung Fu, Samurai, Giant Monster, and Anime flicks? Either a movie with incomprehensible dialogue and unreadable subtitles or Kung Fu Samurai on Giant Robot Island, the latest card game from the Producer and Director of Grave Robbers From Outer Space.
The authors' guidelines have been updated and reorganized. Anyone who is writing or editing for SJ Games, or who might in the future, please review the changes that have been made. If you are an author that refers to the guidelines so often that you have bookmarked the pages (bless your soul) you will want to update your bookmarks because the guidelines have all been consolidated at http://www.sjgames.com/general/guidelines/authors/ .
Warehouse 23 News: Take Your Adventures To A Whole New Level!
3D Dungeons brings your adventures to stunning three-dimensional life with floor squares, walls, doors, and trap squares! Every piece is designed to interlock, presenting thousands of possible dungeon combinations.
October 3, 2003: Illuminated Site of the Week: Something To Mull Over
If you're a big fan of mullet hairdos - and who is? - get your fix at
Mullet Junky. Be warned: The
use of adult language is the least unsettling thing you'll find among
these flowing locks.
-- Suggested by Bonnie Elliott
Warehouse 23 News: Counterintelligence And Deceit
The Most Dangerous Game is a Spycraft expansion for the variable tile board game When Darkness Comes.
Those of you who aren't Pyramid subscribers, or who haven't checked your subscription lately, may not realize that Greg Hyland has taken over Murphy's Rules. Greg is the creator of Lethargic Lad and the artist for our own Munchkin Fu, and we're very glad to have him on board!
But we have a problem -- we're low on Murphys! Please send your favorite broken rules and silly assumptions to Greg at murphy@sjgames.com, and perhaps he'll pick your rule to draw next in Pyramid!
Hey -- if you aren't a Pyramid subscriber, what are you waiting for? It's the best in gaming, every week, for only $20 a year! Subscribe today!
-- Andrew Hackard, Managing Editor
Warehouse 23 News: Destiny Lies Upon The Sea
Island Nations profiles of three powerful Arrowflight nations, including population information, culture, economy, character specifics, and maps.
As of today, David Pulver has left the employ of Steve Jackson Games to work full-time for Guardians of Order. Fortunately, his agreement with GOO allows him to do freelance writing for us, so he isn't leaving the SJ Games family, just moving out of the house.
David will continue to be involved with Transhuman Space as the Line Consultant, but editorial oversight has shifted, at least temporarily, to Andrew Hackard. At present, we do not anticipate any change in our publishing schedule for the line.
Obviously, we are sad to see David go, but we wish him well in his new job, and are pleased that he will continue to be involved with GURPS. Best of luck in your little puddle of GOO, David!
-- Andrew Hackard
Warehouse 23 News: Top 10 For September
Check out Warehouse 23's best selling items for September on the Warehouse 23 Top 10 page.
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