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Origins Award for Best Roleplaying Supplement of 1991
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Written by Steve Jackson and John M. Ford
Edited by Loyd Blankenship
Cover art by John Zeleznik
Illustrated by Ben Anglin, Guy Burwell, and Dan Smith
GURPS Line Editor: Sean Punch
128 pages. Softcover.
Suggested Retail Price $22.95
Stock number 01-6059
ISBN 978-1-55634-888-4
Available Now at – Amazon
131 pages. PDF.
Price $9.00
Stock number 30-6020
Always Available – Click here to buy!
Suggested Retail Price $9.95
Stock number 6020
ISBN 1-55634-115-6
Out Of Print – Click here for dealer info
Anything Can Happen!
GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published.
Winner of the 1991 Origins Award for Best Roleplaying Supplement, this book is a collaboration between two previous winners – Steve Jackson (Illuminati, Car Wars, GURPS) and John M. Ford (Yellow Clearance Black Box Blues).
GURPS Time Travel includes:
- A survey of time and dimension travel as presented in fiction – and current scientific thought. Travel by time machine, by dimension gate, even by powers of the mind!
- Six complete campaign backgrounds (and several mini-backgrounds) for travel through time or parallel worlds, or both! Each has its own rules for characters, travel, and paradoxes.
- A detailed discussion of the paradoxes you should consider in creating your own time-travel campaign. Is meddling with history easy? Impossible? Or just a Very Bad Idea?
- Parallel worlds . . . "what if" dimensions where something or everything, is different.
- A timeline of interesting dates in our own world's history . . . as places for time travelers to visit, or as "branch points" for parallel-world campaigns.
With this book, the GURPS system reaches its full potential for universal adventure. Any time, any place, any world, any genre. Anything can happen!
Looking for a Fourth Edition treatment of this topic? GURPS Infinite Worlds replaces this book, but focuses primarily on the setting from Chapter 7 of Time Travel.
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- GURPS Infinite Worlds – The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
- GURPS Timeline – All of human history – from the Big Bang to Operation Desert Storm – in a convenient, easy-to-use chronology.
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!
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