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Written by William H. Stoddard
Edited by Andy Vetromile
Cover art by John Zeleznik and David Dorman
Illustrated by Greg Hyland, John Hartwell, Douglas Shuler, and Greg Kirkpatrick
GURPS Line Editor: Sean Punch
151 pages. Softcover.
Suggested retail price $24.95
Stock number 01-7998
ISBN 978-1-55634-771-9
Available Now - click here to order!
151 pages. PDF.
Price $14.99
Stock number 37-0302
Always Available - Click here to buy!
Men Like Gods
The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and one of the most challenging to do right.
GURPS Fourth Edition provides the game mechanics and tools for the job, and GURPS Supers is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign. Focused on drama and characterization, it provides:
- A history and analysis of the supers genre, its precursors and variations
- A guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships
- More than 20 new wildcard skills
- 22 templates for super characters, each customizable to higher or lower power levels
- Rules for creating equipment, vehicles, bases, automata, and magical spells
- A guide to creating and running supers adventures
- Continuity creation guidelines and tools, so your supers universe can have the same depth as published worlds
- New game mechanics for character creation, including new interpretations of advantages, disadvantages, and skills and newly defined perks, quirks, enhancements, limitations, and techniques
- Guidelines for running superhuman feats and combats under existing rules or adjusting those rules to fit the genre, and new game mechanics specifically for superhuman action
GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set and GURPS Powers. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.

- GURPS Powers – Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
- e23 offers worldbooks, supplements, and adventures, in digital form, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card! We also accept payment by PayPal, processed on the next business day.

- The complete bibliography is online, with links to every referenced book, movie, etc., that's available through Amazon. (Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!)
- For more bibliographies of GURPS books, check out our GURPS Bibliographies page.


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