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Written by Stephen Kenson
Edited by Janice M. Sellers
Cover by Philip Reed
Illustrated by Paul Daly, David Day, Tom Fowler, and Sean Murray
GURPS Line Editor: Sean Punch
128 pages. Softcover.
Suggested retail price $9.95
Stock number 6537
ISBN 1-55634-516-X
Available Now - click here to order!
The creatures of the Other World are all around us. Some were once alive. Some were created by human imagination. And some are completely inhuman but thirst for our souls.
GURPS Spirits is a complete guide to the spirit realm and its inhabitants. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou, raksasha, and many, many more. It is also a campaign guide for characters who see spirits, serve them, use them . . . or fight them!
Also included: an expanded version of the ritual magic rules first seen in GURPS Voodoo, as a system for spirit-mediated magic.

- GURPS Faerie – They lie, steal, kidnap, maim, and kill – and we put them in our children's nurseries. They are the Fair Folk . . . the Little People . . . the Faeries.
- GURPS Religion – Everything you need to delve into the mysteries of creation and divine power. Players can create gods from fantasy and myth, or design their own pantheon.
- GURPS Voodoo – This book takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle.
- e23 offers worldbooks, supplements, and adventures, in digital form, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and buy them now with a credit card or PayPal.


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