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Compiled by Jonathan Woodward
Edited by Andrew Hackard
Cover by Brom
Illustrated by Pual Daly, David Day, Justin DeWitt, Craig Henderson, Zach Howard, Matt Morrow, Dan Smith, and Grey Thornberry
GURPS Line Editor: Sean Punch
128 pages. Softcover.
Suggested retail price $9.95
Stock number 6531
ISBN 1-55634-418-X
Available Now - click here to order!
Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer, GURPS Steampunk, and GURPS Warehouse 23!
Also included are several more weird and wonderful ways to create magic items, a dozen new guilds, organizations, and corporations involved in the magic item trade, and much more!

- GURPS Magic Items 1 - Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, and the eldritch shops that sell these wonders.
- GURPS Magic Items 2 - New items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more.
- e23 offers worldbooks, supplements, and adventures, in digital form, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card! We also accept payment by PayPal, processed on the next business day.


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