Written by Steve Jackson, S. John Ross, and Daniel U. Thibault
Compiled by Michael Suileabhain-Wilson
GURPS Line Editor: Sean Punch
242 color pages. Softcover.
Suggested Retail Price $49.95
Stock number 01-6003C
ISBN 978-1-63999-001-6
Available Now at – Amazon
242 black-and-white pages. Softcover.
Suggested Retail Price $29.95
Stock number 01-6003
ISBN 978-1-55634-811-2
Available Now at – Amazon
243 pages. PDF.
Price $25.00
Stock number 31-0101
Always Available – Click here to buy!
240 pages. Hardcover.
Suggested Retail Price $34.95
Stock number 01-0101
ISBN 1-55634-733-2
Out Of Print – Click here for dealer info
240 black-and-white pages. Softcover.
Suggested Retail Price $29.95
Stock number 01-0101S
ISBN 978-1-55634-795-5
Out Of Print – Click here for dealer info
Now available in softcover (at a lower price, and updated with the latest errata fixes), this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these pages, crackling with mystic energies, you'll find:
- The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more!
- Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers.
- Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.
- Plus special material from the GURPS Magic Items series and GURPS Wizards.
This is a powerful book, indeed. Use it wisely.
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