Translation from Chivalry & Sorcery to GURPS7-05-88 ExperiencePC Character points = 100 + 2.5*(level – 1), NPC Character points = 20 + 5*min(level, 7) + 10*max(0, level-7), (NPC formula gives 5 points per level from 1st to 7th level, and 10 from 8th on up.) Players should design their characters at 100 points and then spend the extra points as if they received them during play. (Double cost for increasing attributes.) MoneyC&S Money => 625 copper = 25 silver = 1 gold, GURPS Money => 100 copper = 20 silver = 1 gold. Convert C&S money into silver pieces, then C&S silver = GURPS $. See Wealth Advantages section below, if starting wealth (including possessions) exceeds $1000. AttributesSince Chivalry and Sorcery uses randomly rolled attributes, the levels of ST, DX, IQ and HT given are guidelines, and therefore optional. Character points must still be spent normally. Since C&S has many more attributes than these four, exceptional levels (high or low) of the additional attributes are translated into GURPS advantages and disadavantages. Attributes C&S Statistic GURPS Attribute _______________________________ 1 5 2-3 7 4-5 8 6-7 9 8-10 10 11-12 11 13-14 12 15-16 13 17-18 14 19 15 20 16 21 17 22 18 23 19 24 20 25 21 C&S Strength GURPS ST C&S Dexterity GURPS DX C&S Intelligence GURPS IQ C&S Constitution GURPS HT GURPS Advantages and DisadvantagesAs with Attributes, the advantages and disadvantages determined here are guidelines, and therefore optional. C&S Wealth GURPS Wealth 0-199 SP Dead Broke 200-499 SP Poor 500-999 SP Struggling 1000-1999 SP Average 2000-4999 SP Comfortable 5000-19999 SP Wealthy 20K-99K SP Very Wealthy >=100K SP Filthy Rich C&S Appearance GURPS Fair or Attractive (13-17) Attractive Appearance. Handsome/Beautiful or Striking (18-19) Handsome Appearance. Very Handsome/Beautiful (20) Very Beautiful Appearance. Plain (5-7) Unattractive Appearance. Ugly (4-6) Ugly Appearance. Frightful or Hideous (1-2) Hideous Appearance. C&S Bardic Voice GURPS Halting or Inarticulate (1-6) Stuttering Eloquent through Orphic (15-20) Voice C&S Wisdom GURPS Witless to Unwise (1-7) Impulsive Discerning to Astute (13-16) Common Sense Wise to Visionary (17-20) Intuition C&S Charisma GURPS Commanding (16-17) Charisma +1 Dominant (18) Charisma +2 Command Presense (19) Charisma +3 Charismatic (20+) Charisma +4 C&S Alignment GURPS Saintly or Devout (1-2) and class = (priest or paladin) Holy Advantage (see Fantasy) 15-20 Bully, Greed, Bloodlust, etc. Trained Fighters Combat Reflexes (Knights, Sergeants, Men-at-arms) Weapon Bonuses Weapon skills Weapons that have C&S weapon bonuses should be considered as candidates for Weapon skills. Phobias and Ailments Physical and psychological disadvantages Social Class GURPS Status Serf -3 Yeoman Freeman 0 Liveried -1 Townsman Merchant 1 Shopowner 0 Employee -1 Guildsman Guild Master 2 Master Craftsman 1 Journeyman Craftsman 0 Noble Unlanded Knight 2 Baron/Landed Knight/Banneret 3 Earl/Count 4 Marquis/Duke 5 Royal Prince/Princess/Councilor 6 King/Queen 7 Armor and WeaponsAs an alternative to strictly translating various weapons and armor into their GURPS equivalents, the value in silver pieces for them can be converted into GURPS $ and then equipment can be bought. WeaponsIn general, the conversion of weapons is very straight-forward. Some are a little more tricky than that, since GURPS only specifies four sword types: Shortsword, Broadsword, Bastard Sword and Great Sword. Just find the closest weapon in the list. ArmorNone none Soft Leather Light Leather Hard Leather Cuirass Heavy Leather Brigantine/Splint PD 3, DR 3 Banded/Scale Scalemail Chainmail Shirt Chainmail torso armor Plate Cuirass Breastplate or Corselet Chain Hauberk Chainmail armor Superior Chainmail Chainmail with Greaves and Vambraces Plate and Chain Half-Plate Full Plate Plate Armor Helmets Leather Helmet Leather helmet Conical Helmet Pot Helm Norman Helm Pot helm Bascinet Greathelm Visored helm Greathelm Shields Light Shield Buckler Buckler/Kite Shield Small – Large Shield Magic Weapons Ego Swords Loyal Weapon Flaming Swords Flaming Weapon Item Dancing Sword Dancing Weapon Bane Sword Bane Weapon Magic ConversionC&S spells not mentioned do not have GURPS equivalents. Either drop them, or create your own GURPS equivalents. Those spells marked with a question (?) are very loose equivalents. C & S Spell GURPS equivalent spell Words of Guard Ward, Great Ward Circle of Protection Pentagram, Spell Shield, Missle Shield, Reverse Missles, Scrywall, Force Dome, Utter Dome? Detection SpellsDetect Life Sense Life Detect Magick Detect Magick Detect Metal Seek Earth Detect Secret Door See Secrets Detect Traps See Secrets Measure Volume Measurement Detect Enemies Sense Foes Detect Poison Test Food See The Invisible See Invisible Sense The Hidden See Secrets Communication And TransportationAstral Vision Wizard Eye Fly Flight/Hawk Flight Passwall Body of Air Telepathic Command Soul Rider? Telepathy Telepathy Teleport Teleport/Teleport Others Animal Messenger Beast Speech? Astral Connection Link Levitate Levitate Magick Carpet Flight item Rope Trick Levitate item Teleportal Teleport item ElementsEarth spells Create Create Earth Detach Shape Earth Affix Shape Earth Concentrate Earth To Stone Remove Earth To Air Accelerate Stone Missle Water spells Create Create Water Detach Shape Water, Water Jet Affix Shape Water Remove Destroy Water Create Rain, Fog Fog, Clouds, Rain Create, Accelerate Ice Ice Sphere, Ice Dagger, Fire spells Create Fire, Magick Fire Create Fire, Essential Flame Detach Fire Shape Fire, Flame Jet, Breathe Fire Affix Fire Shape Fire Remove Fire Extinguish Fire Accelerate Fire Fireball, Explosive Fireball Create Heat/Cold Heat, Cold Create Light/Dark Light, Cont. Light, Darkness Intensify Light Flash Air spells Create Create Air Detach Shape Air, Air Jet Remove Destroy Air Accelerate Windstorm, Whirlwind CommandsAwaken Awaken Charm Person Charm Sleep Sleep Charm Animals Beast Soother Clumsiness Clumsiness Muscle Spasm Spasm Command Animals Mammal, Bird, etc. Control Hold Person Control Person Summon Animals Hold Monster Mammal, Bird, etc. Control? Power Word: Stun Daze Berserker Rage Madness? Bravery Bravery Confusion Foolishness Demoralization Fear Hate Madness? Love Madness? Geas Geas, Great Geas Power Word: Weaken Fatigue Forgetfulness Forgetfulness Power Word: Blind Strike Blind Enchanted Sleep Mass Sleep? Great Command Enslave Power Word: Blast Lightning IllusionBlurred Image Blur Detect Illusion Know Illusion Sleight Of Hand Sleight Of Hand skill Wall Of Fog Simple Illusion Cloud Of Dust Simple Illusion Deafness Strike Deaf? Dispell Fatigue Lend ST? Diminish Simple Illusion Growth Simple Illusion Hallucinatory Lanscape Simple Illusion Mirror Self Simple Illusion Trustworthiness Persuasion Illusory Image Complex Illusion Projected Image Simple Illusion Hallucinatory Lanscape Complex Illusion Dispell Illusion Dispel Illusion Disguise Illusory Disguise Phantasmal Landscape Perfect Illusion Shadow Forces Phantom Flame Djinn Creation Create Object, Servant, Animal, Warrior? Fairy Gold Create Object? True Sight Mage Sight Night Vision Night Vision Hear Keen Ears, Farhearing, Keen Hearing advantage Ventriloquism Voices?, Ventriloquism skill Astral Lock Magelock? Knock Lockmaster, Locksmith Silence Silence Far Sight Hawk Flight Healing Minor Healing Growth/Diminish Haste Haste, Great Haste Strength Lend ST? Water Breathing Breathe Water Legend Lore History, Ancient History? Reflection Illusion? Shape Change Shapechange Gaseous Form Body Of Air Weakness Fatigue Curse – Non-Fatal Disease Sickness Misfortune Curse Fatal Disease Pestilence Create Poison Poisons skill Create Antidote Poisons skill Inflict Grievious Wounds Steal HT? Empathic Self Cure Steal HT Summon Werewolves Beast Summoning? Finger Of Death Deathtouch? Possession Possessi Summon Demon Specialties within Magician typesMechanical Artificers Animate Object Animation Astrologers Locate Object Seeker Locate Person Seeker Legend Lore History, Anc. History? Read Languages Gift of Letters Astrology Divination: Astrology Divination Trace History, Ancient History, Analyze Magic Tarot Deck Divination: Cartomancy Necromancers Shadow Guide Skull Spirit Command Undead Control Zombie Create Skeleton Zombie Create Zombie Zombie Fear Fear Speak with the Dead Summon Spirit Paralysis Paralyze Limb/Total Paralysis Summon Demonic Warrior Summon Demon Clerical Miracles Cure Minor Wounds Minor Healing Purify Food Purify Food Remove Curse Remove Curse Cure Disease Cure Disease Cure Serious Wounds Major Healing Strength of the Holy Lend ST? Cure Grievous Wounds Major Healing Summon Lawful Monster Beast Summoning? Walls of Protection Create Earth and Fire Part the Waters Shape Water Strength of the Holy II Lend ST? The Great Cure Restoration, Regeneration, Cure Disease | |