Magic (-10%)
Accessibility (Situational)
only usable very common (-10%)
only usable common (-20%)
only usable rare (-40%)
only usable uncommon (-30%)
only usable very rare (-50%)
Accessibility (Target)
only affects very common (-10%)
only affects common (-20%)
only affects rare (-40%)
only affects uncommon (-30%)
only affects very rare (-50%)
Armor Divisor
(0.1) (-70%)
(0.2) (-50%)
(0.5) (-30%)
Blood Agent (no AoE) (-40%)
Bombardment
skill 8 (-20%)
skill 10 (-15%)
skill 12 (-10%)
skill 14 (-5%)
Contact Agent (no AoE) (-30%)
Costs Fatigue (-5% per lvl)
Dissipation (-50%)
Emanation (-20%)
Emergencies Only (-30%)
Extra Recoil
Rcl 2 (-10%)
Rcl 3 (-20%)
Rcl 4 (-30%)
Rcl 5+ (-40%)
Gadget (Breakable)
2 or less DR (-20%)
3-5 DR (-15%)
6-15 DR (-10%)
16-25 DR (-5%)
26 or more DR (0%)
Gadget (Can Break Down) (-5%)
Gadget (Can be Stolen)
Involved Removal (-10%)
Hidden/Secured (-20%)
Snatchable (-30%)
Unsecured (-40%)
Gadget (Irreplaceable) (-25%)
Gadget (Unfixable) (-15%)
Inaccurate (-5% per lvl)
Limited Use (per day)
1 (-40%)
2 (-30%)
3-4 (-20%)
5-10 (-10%)
Melee Attack
Reach C (-30%)
Reach 1 (-25%)
Reach 2 (-25%)
Reach 1,2 (-20%)
Reach 1-4 (like a whip) (-15%)
Reach 2,3 (-20%)
Reach C,1 (-20%)
Mitigator
required daily (-60%)
required weekly (-65%)
required monthly (-70%)
vulnerable (easily broken) (-60%)
No Blunt Trauma (-20%)
No Knock Back (-10%)
No Wounding (-50%)
Nuisance Effect (-5%)
Nuisance Effect (leveled) (-5% per lvl)
Onset
1 minute (-10%)
1 hour (-20%)
1 day (-30%)
1 week+ (-40%)
Pact (-1% per lvl)
Preparation Required
1 minute (-20%)
10 minutes (-30%)
1 hour (-50%)
8 hours (-60%)
Reduced Range
Range Divisor 2 (-10%)
Range Divisor 5 (-20%)
Range Divisor 10 (-30%)
Resistible
HT-5 (-5%)
HT-4 (-10%)
HT-3 (-15%)
HT-2 (-20%)
HT-1 (-25%)
HT (-30%)
HT+1 (-35%)
HT+2 (-40%)
HT+3 (-45%)
HT+4 (-50%)
HT+5 (-55%)
HT+6 (-60%)
HT+7 (-65%)
HT+8 (-70%)
HT+9 (-75%)
HT+10 (-80%)
Takes Extra Time (-10% per lvl)
Takes Recharge
5 secs (or 2x use time if longer) (-10%)
15 secs (or 5x use time if longer) (-20%)
1 hour (or 10x use time if longer) (-30%)
Temporary Disadvantage (-1% per lvl)
Trigger
Very Common (-10%)
Common (-20%)
Occasional (-30%)
Rare (-40%)
Unconscious Only (-20%)
Uncontrollable
non-damaging (-10%)
potentially damaging (-30%)
Unreliable (gadget)
Malf 12 (-25%)
Malf 13 (-20%)
Malf 14 (-15%)
Malf 15 (-10%)
Malf 16 (-5%)
Unreliable (non-gadget)
Activation Number 5 (-80%)
Activation Number 8 (-30%)
Activation Number 11 (-20%)
Activation Number 13 (-10%)
Untrainable (-20%)