GURPS - Generic Universal RolePlaying System

ERRATA - GURPS GURPS Basic Set, Third Edition Revised, Third Printing - Tuesday, 02-Jan-2007 14:35:49 CST

Copyright © by Steve Jackson Games Incorporated.

P. 49. Black Powder Weapons is a /TL skill. Add "or other (Black Powder Weapons skill)-4" to the default. Also, add the following as the second sentence of the skill's description, "It requires specialization - see p. 43."

P. 51. Under Guns/TL, change the second default to "(other Guns skill)-4". Also, add the following as the second sentence of the skill's description, "It requires specialization - see p. 43."

Add this note to Lasso (Riata): "It takes 1 turn to take the lasso off your horse or your shoulder and 1 turn to spin it up to speed before tossing. After a miss, it can be reeled in at 5 yards/turn."

P. 69. Delete the second sentence of the first paragraph under Motorcycle/TL.

P. 119. Replace the second paragraph of the Shotguns sidebar with "A slug does the damage given in the table on p. 209."

P. 207. A Lasso has a Max. Range of 10.

P. 209. The Grenades table is missing prices. Use the following:

Weapon Cost
US Mk 2 Defensive $10
US Mk 67 Defensive  
US Mk 68 Defensive  
US AN-M8 Smoke $15
US M59 Offensive $15
UK No. 36 Defensive $10
UK "jam tin"  
GE "Potato masher" $10
USSR RGD-5 Defensive  

The Ammunition table is missing weights. Use the following:

Name Wt/100
TL5 and below 5-10
Most pistols at TL6+ 2.1-2.3
Pistols, .40+ caliber 2.4-5.5
20th-century .22 LR 7.7
20th-century military rifles 2.6-3.7
Other 20th-century rifles 5.8
Armor Piercing --
Hollow Point --
Needles 0.75
Gauss needles 0.75

Also on the Ammunition table, Armor Piercing bullets halve the DR but damage that penetrates the DR is also halved; Hollow Point bullets double the DR but damage that penetrates the DR is multiplied by 1.5.

Everything from pp. 232-249 is for the Revised Editions only.

P. 236. Replace the first paragraph under Hard to Kill with:

In a realistic campaign, the GM may wish to limit characters to a certain level of Hard to Kill; 1 or 2 levels is reasonable.

Instant Characters.

  • Area Knowledge should be "Area Knowledge (type)".
  • Armoury/TL should be "Armoury/TL (type)".
  • Beam Weapons/TL should be "Beam Weapons/TL (type)".
  • Black Powder Weapons/TL should be "Black Powder Weapons/TL (type)".
  • Driving should be "Driving/TL".
  • Electronics/TL should be "Electronics/TL (type)".
  • Electronics Operation/TL should be "Electronics Operation/TL (type)".
  • Engineer/TL should be "Engineer/TL (type)".
  • Games should be "Games (type)".
  • Gunner/TL should be "Gunner/TL (type)".
  • Guns/TL should be "Guns/TL (type)" and its default should be "DX-4 or (other Guns skill)-4".
  • Intimidation is on p. 246.
  • Mechanic/TL should be "Mechanic/TL (type)".
  • Philosophy is on p. 245.
  • Physiology should be "Physiology (race)".
  • Piloting should be "Piloting/TL".
  • Riding should be "Riding (type)".
  • Sign Language should be "Sign Language (type)".
  • Speed-Load should be "Speed-Load (type)".
  • Strategy should be "Strategy (type)".
  • Teamster should be "Teamster (type)".
  • Thrown Weapon should be "Thrown Weapon (type)".

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