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November 24, 2024: Your Life, One Second At A Time

What would you do if, on January 1st, you could watch a little bit of your life from every day of the previous year? Wouldn't that be fun? Well, you can easily do just that with one of my all-time favorite apps: 1 Second Everyday!
 
1 Second Everyday is a free app (with paid upgrades available) that challenges users to record a few moments of every day of their lives. It could be 30 seconds of your trip to a brewery, 15 seconds of your dog rolling on his back in the grass, or even a minute of you talking about your day. But in the end, you'll need only a single second of that time because, as the name states, it's 1 second every day.
 
To make a video, you'll record something on your phone, open the app, then choose one second out of your recording. The app makes it easy with a sliding bar that allows you to grab that perfect instant. No video-editing skills are necessary! . . .

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November 23, 2024: Can Your Monster Hunters Defeat The Face Of Fire?

If heroes are defined by the threats they face, then GURPS Monster Hunters champions are about to be forged like never before . . . with GURPS Monster Hunters Adventure: The Face of Fire.

This sandbox campaign opens peril and possibilities from several angles, pitting the investigators against a mysterious force that could well end the world. Available in print (currently on pre-order) or PDF (for immediate download), it includes the locations, adversaries, would-be allies, and adventure seeds to bring this multi-tendrilled threat to life. Add it to your own dark-defying setting, or use it as a stand-alone campaign world. The world is waiting for you to save it today, at Warehouse 23!

-- Steven Marsh

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November 22, 2024: Sharing Games With The Texas School For The Deaf

Steve Jackson Games goes to a lot of different events during the year, and we enjoy teaching and sharing our games by bringing demo copies to every event. The other day, a few of us went through the marketing office, pulling out old editions, demo copies, and discontinued games that can no longer go to events. As we did, we discussed how we could donate them to keep the sharing going.

After some research, we settled on The Texas School for the Deaf, an amazing school that helps students of all ages learn skills to help them navigate and find their place in a world not designed for them. I reached out to the school and got in contact with a woman named Anne. She was delighted to hear about the games and said, "Yes, please!"

The team and I went through every demo game to make sure all the pieces, cards, and boards were still in the boxes, and we packed them into my car. All in all, we . . . [more]

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November 21, 2024: The Most Mysterious Song On The Internet Has Been Found!

Depending on how online you are, this will likely either be old news to you or a completely alien concept. Still, I'm fascinated by it . . .

Anyway, after being unidentified for almost 20 years, the Most Mysterious Song on the Internet has been identified! 404 Media has the info . . . including the song's actual title that will (if you're familiar with the original muddy-sounding tune) make you go, "That's what they were singing?!"

-- Steven Marsh

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November 20, 2024: Meeples For The Mountains

For many people, tabletop games are a way to relax with friends. But for Hannah Bink, they became a lifeline during an extreme weather crisis.

"When Hurricane Helene hit, we lost all ability to contact each other for days," she explains. "However, friends and neighbors kept showing up at my house knowing that I had a grill and dozens of boardgames. We played games for days on end, just spending time together and making the best of a terrible situation."
 
Hannah knew she wasn't alone. Families across her home region of Western North Carolina could also find solace in tabletop games, but many had lost everything. That's why Hannah founded Meeples for the Mountains, a boardgame drive that aims to give families some much needed joy. 
 
"The basics are absolutely necessary (and still in high demand) – but so is mental reprieve," she says. "Boardgames are the . . .

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